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reversing accidentally committed code to socket.io/index
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@@ -147,7 +147,6 @@ Sockets.init = function() {
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server: io,
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userSockets: userSockets
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},
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signatureLen = methodToCall.length,
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socketArgs = [];
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// Construct the arguments that'll get passed into each socket method
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@@ -157,10 +156,6 @@ Sockets.init = function() {
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if (callback !== undefined) {
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socketArgs.push(callback);
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}
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// Do not execute the requested method if the signature is not correct
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console.log('expecting', signatureLen, 'sending', socketArgs.length);
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socketArgs.push(sessionData);
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// Call the requested method
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@@ -171,11 +166,6 @@ Sockets.init = function() {
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} else {
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methodToCall.apply(Namespaces, socketArgs);
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}
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// } catch (err) {
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// console.log('HEREHEHREH');
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// winston.error('[socket.io] Error executing socket method (' + payload.name + '). Dropping.');
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// winston.error('[socket.io] ' + err.message);
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// }
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// winston.info('[socket.io] Executing: ' + payload.name);
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} else {
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winston.warn('[socket.io] Unrecognized message: ' + payload.name);
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