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added jquery drag and drop event libs
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302
public/vendor/jquery/event/jquery.event.drop.js
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302
public/vendor/jquery/event/jquery.event.drop.js
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/*!
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* jquery.event.drop - v 2.2
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* Copyright (c) 2010 Three Dub Media - http://threedubmedia.com
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* Open Source MIT License - http://threedubmedia.com/code/license
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*/
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// Created: 2008-06-04
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// Updated: 2012-05-21
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// REQUIRES: jquery 1.7.x, event.drag 2.2
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;(function($){ // secure $ jQuery alias
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// Events: drop, dropstart, dropend
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// add the jquery instance method
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$.fn.drop = function( str, arg, opts ){
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// figure out the event type
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var type = typeof str == "string" ? str : "",
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// figure out the event handler...
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fn = $.isFunction( str ) ? str : $.isFunction( arg ) ? arg : null;
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// fix the event type
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if ( type.indexOf("drop") !== 0 )
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type = "drop"+ type;
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// were options passed
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opts = ( str == fn ? arg : opts ) || {};
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// trigger or bind event handler
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return fn ? this.bind( type, opts, fn ) : this.trigger( type );
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};
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// DROP MANAGEMENT UTILITY
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// returns filtered drop target elements, caches their positions
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$.drop = function( opts ){
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opts = opts || {};
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// safely set new options...
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drop.multi = opts.multi === true ? Infinity :
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opts.multi === false ? 1 : !isNaN( opts.multi ) ? opts.multi : drop.multi;
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drop.delay = opts.delay || drop.delay;
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drop.tolerance = $.isFunction( opts.tolerance ) ? opts.tolerance :
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opts.tolerance === null ? null : drop.tolerance;
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drop.mode = opts.mode || drop.mode || 'intersect';
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};
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// local refs (increase compression)
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var $event = $.event,
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$special = $event.special,
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// configure the drop special event
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drop = $.event.special.drop = {
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// these are the default settings
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multi: 1, // allow multiple drop winners per dragged element
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delay: 20, // async timeout delay
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mode: 'overlap', // drop tolerance mode
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// internal cache
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targets: [],
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// the key name for stored drop data
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datakey: "dropdata",
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// prevent bubbling for better performance
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noBubble: true,
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// count bound related events
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add: function( obj ){
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// read the interaction data
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var data = $.data( this, drop.datakey );
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// count another realted event
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data.related += 1;
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},
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// forget unbound related events
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remove: function(){
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$.data( this, drop.datakey ).related -= 1;
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},
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// configure the interactions
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setup: function(){
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// check for related events
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if ( $.data( this, drop.datakey ) )
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return;
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// initialize the drop element data
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var data = {
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related: 0,
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active: [],
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anyactive: 0,
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winner: 0,
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location: {}
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};
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// store the drop data on the element
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$.data( this, drop.datakey, data );
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// store the drop target in internal cache
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drop.targets.push( this );
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},
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// destroy the configure interaction
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teardown: function(){
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var data = $.data( this, drop.datakey ) || {};
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// check for related events
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if ( data.related )
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return;
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// remove the stored data
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$.removeData( this, drop.datakey );
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// reference the targeted element
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var element = this;
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// remove from the internal cache
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drop.targets = $.grep( drop.targets, function( target ){
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return ( target !== element );
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});
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},
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// shared event handler
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handler: function( event, dd ){
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// local vars
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var results, $targets;
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// make sure the right data is available
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if ( !dd )
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return;
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// handle various events
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switch ( event.type ){
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// draginit, from $.event.special.drag
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case 'mousedown': // DROPINIT >>
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case 'touchstart': // DROPINIT >>
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// collect and assign the drop targets
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$targets = $( drop.targets );
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if ( typeof dd.drop == "string" )
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$targets = $targets.filter( dd.drop );
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// reset drop data winner properties
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$targets.each(function(){
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var data = $.data( this, drop.datakey );
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data.active = [];
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data.anyactive = 0;
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data.winner = 0;
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});
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// set available target elements
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dd.droppable = $targets;
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// activate drop targets for the initial element being dragged
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$special.drag.hijack( event, "dropinit", dd );
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break;
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// drag, from $.event.special.drag
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case 'mousemove': // TOLERATE >>
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case 'touchmove': // TOLERATE >>
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drop.event = event; // store the mousemove event
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if ( !drop.timer )
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// monitor drop targets
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drop.tolerate( dd );
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break;
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// dragend, from $.event.special.drag
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case 'mouseup': // DROP >> DROPEND >>
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case 'touchend': // DROP >> DROPEND >>
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drop.timer = clearTimeout( drop.timer ); // delete timer
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if ( dd.propagates ){
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$special.drag.hijack( event, "drop", dd );
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$special.drag.hijack( event, "dropend", dd );
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}
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break;
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}
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},
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// returns the location positions of an element
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locate: function( elem, index ){
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var data = $.data( elem, drop.datakey ),
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$elem = $( elem ),
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posi = $elem.offset() || {},
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height = $elem.outerHeight(),
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width = $elem.outerWidth(),
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location = {
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elem: elem,
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width: width,
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height: height,
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top: posi.top,
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left: posi.left,
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right: posi.left + width,
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bottom: posi.top + height
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};
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// drag elements might not have dropdata
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if ( data ){
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data.location = location;
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data.index = index;
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data.elem = elem;
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}
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return location;
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},
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// test the location positions of an element against another OR an X,Y coord
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contains: function( target, test ){ // target { location } contains test [x,y] or { location }
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return ( ( test[0] || test.left ) >= target.left && ( test[0] || test.right ) <= target.right
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&& ( test[1] || test.top ) >= target.top && ( test[1] || test.bottom ) <= target.bottom );
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},
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// stored tolerance modes
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modes: { // fn scope: "$.event.special.drop" object
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// target with mouse wins, else target with most overlap wins
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'intersect': function( event, proxy, target ){
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return this.contains( target, [ event.pageX, event.pageY ] ) ? // check cursor
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1e9 : this.modes.overlap.apply( this, arguments ); // check overlap
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},
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// target with most overlap wins
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'overlap': function( event, proxy, target ){
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// calculate the area of overlap...
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return Math.max( 0, Math.min( target.bottom, proxy.bottom ) - Math.max( target.top, proxy.top ) )
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* Math.max( 0, Math.min( target.right, proxy.right ) - Math.max( target.left, proxy.left ) );
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},
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// proxy is completely contained within target bounds
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'fit': function( event, proxy, target ){
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return this.contains( target, proxy ) ? 1 : 0;
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},
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// center of the proxy is contained within target bounds
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'middle': function( event, proxy, target ){
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return this.contains( target, [ proxy.left + proxy.width * .5, proxy.top + proxy.height * .5 ] ) ? 1 : 0;
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}
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},
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// sort drop target cache by by winner (dsc), then index (asc)
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sort: function( a, b ){
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return ( b.winner - a.winner ) || ( a.index - b.index );
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},
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// async, recursive tolerance execution
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tolerate: function( dd ){
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// declare local refs
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var i, drp, drg, data, arr, len, elem,
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// interaction iteration variables
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x = 0, ia, end = dd.interactions.length,
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// determine the mouse coords
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xy = [ drop.event.pageX, drop.event.pageY ],
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// custom or stored tolerance fn
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tolerance = drop.tolerance || drop.modes[ drop.mode ];
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// go through each passed interaction...
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do if ( ia = dd.interactions[x] ){
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// check valid interaction
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if ( !ia )
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return;
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// initialize or clear the drop data
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ia.drop = [];
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// holds the drop elements
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arr = [];
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len = ia.droppable.length;
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// determine the proxy location, if needed
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if ( tolerance )
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drg = drop.locate( ia.proxy );
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// reset the loop
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i = 0;
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// loop each stored drop target
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do if ( elem = ia.droppable[i] ){
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data = $.data( elem, drop.datakey );
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drp = data.location;
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if ( !drp ) continue;
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// find a winner: tolerance function is defined, call it
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data.winner = tolerance ? tolerance.call( drop, drop.event, drg, drp )
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// mouse position is always the fallback
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: drop.contains( drp, xy ) ? 1 : 0;
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arr.push( data );
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} while ( ++i < len ); // loop
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// sort the drop targets
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arr.sort( drop.sort );
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// reset the loop
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i = 0;
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// loop through all of the targets again
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do if ( data = arr[ i ] ){
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// winners...
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if ( data.winner && ia.drop.length < drop.multi ){
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// new winner... dropstart
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if ( !data.active[x] && !data.anyactive ){
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// check to make sure that this is not prevented
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if ( $special.drag.hijack( drop.event, "dropstart", dd, x, data.elem )[0] !== false ){
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data.active[x] = 1;
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data.anyactive += 1;
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}
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// if false, it is not a winner
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else
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data.winner = 0;
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}
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// if it is still a winner
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if ( data.winner )
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ia.drop.push( data.elem );
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}
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// losers...
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else if ( data.active[x] && data.anyactive == 1 ){
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// former winner... dropend
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$special.drag.hijack( drop.event, "dropend", dd, x, data.elem );
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data.active[x] = 0;
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data.anyactive -= 1;
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}
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} while ( ++i < len ); // loop
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} while ( ++x < end ) // loop
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// check if the mouse is still moving or is idle
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if ( drop.last && xy[0] == drop.last.pageX && xy[1] == drop.last.pageY )
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delete drop.timer; // idle, don't recurse
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else // recurse
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drop.timer = setTimeout(function(){
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drop.tolerate( dd );
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}, drop.delay );
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// remember event, to compare idleness
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drop.last = drop.event;
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}
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};
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// share the same special event configuration with related events...
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$special.dropinit = $special.dropstart = $special.dropend = drop;
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})(jQuery); // confine scope
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