require socket.io only when you need it, shaves off another 0.5s on load

This commit is contained in:
psychobunny
2015-02-23 16:24:43 -05:00
parent 61b8fd2402
commit 13fa1f6b9a
3 changed files with 5 additions and 8 deletions

View File

@@ -22,8 +22,7 @@ var fs = require('fs'),
languages = require('../languages'),
image = require('../image'),
file = require('../file'),
helpers = require('./helpers'),
websockets = require('../socket.io');
helpers = require('./helpers');
function getUserDataByUserSlug(userslug, callerUID, callback) {
user.getUidByUserslug(userslug, function(err, uid) {
@@ -91,7 +90,7 @@ function getUserDataByUserSlug(userslug, callerUID, callback) {
userData.disableSignatures = meta.config.disableSignatures !== undefined && parseInt(meta.config.disableSignatures, 10) === 1;
userData['email:confirmed'] = !!parseInt(userData['email:confirmed'], 10);
userData.profile_links = results.profile_links;
userData.status = websockets.isUserOnline(userData.uid) ? (userData.status || 'online') : 'offline';
userData.status = require('../socket.io').isUserOnline(userData.uid) ? (userData.status || 'online') : 'offline';
userData.banned = parseInt(userData.banned, 10) === 1;
userData.websiteName = userData.website.replace(validator.escape('http://'), '').replace(validator.escape('https://'), '');
userData.followingCount = parseInt(userData.followingCount, 10) || 0;