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	Multiple Queue improvements: LevelDB Wait on empty, shutdown empty shadow level queue, reduce goroutines etc (#15693)
* move shutdownfns, terminatefns and hammerfns out of separate goroutines Coalesce the shutdownfns etc into a list of functions that get run at shutdown rather then have them run at goroutines blocked on selects. This may help reduce the background select/poll load in certain configurations. * The LevelDB queues can actually wait on empty instead of polling Slight refactor to cause leveldb queues to wait on empty instead of polling. * Shutdown the shadow level queue once it is empty * Remove bytefifo additional goroutine for readToChan as it can just be run in run * Remove additional removeWorkers goroutine for workers * Simplify the AtShutdown and AtTerminate functions and add Channel Flusher * Add shutdown flusher to CUQ * move persistable channel shutdown stuff to Shutdown Fn * Ensure that UPCQ has the correct config * handle shutdown during the flushing * reduce risk of race between zeroBoost and addWorkers * prevent double shutdown Signed-off-by: Andrew Thornton <art27@cantab.net>
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		| @@ -5,7 +5,6 @@ | ||||
| package queue | ||||
|  | ||||
| import ( | ||||
| 	"context" | ||||
| 	"io/ioutil" | ||||
| 	"sync" | ||||
| 	"testing" | ||||
| @@ -49,11 +48,11 @@ func TestLevelQueue(t *testing.T) { | ||||
| 	}, &testData{}) | ||||
| 	assert.NoError(t, err) | ||||
|  | ||||
| 	go queue.Run(func(_ context.Context, shutdown func()) { | ||||
| 	go queue.Run(func(shutdown func()) { | ||||
| 		lock.Lock() | ||||
| 		queueShutdown = append(queueShutdown, shutdown) | ||||
| 		lock.Unlock() | ||||
| 	}, func(_ context.Context, terminate func()) { | ||||
| 	}, func(terminate func()) { | ||||
| 		lock.Lock() | ||||
| 		queueTerminate = append(queueTerminate, terminate) | ||||
| 		lock.Unlock() | ||||
| @@ -123,11 +122,11 @@ func TestLevelQueue(t *testing.T) { | ||||
| 		}, &testData{}) | ||||
| 	assert.NoError(t, err) | ||||
|  | ||||
| 	go queue.Run(func(_ context.Context, shutdown func()) { | ||||
| 	go queue.Run(func(shutdown func()) { | ||||
| 		lock.Lock() | ||||
| 		queueShutdown = append(queueShutdown, shutdown) | ||||
| 		lock.Unlock() | ||||
| 	}, func(_ context.Context, terminate func()) { | ||||
| 	}, func(terminate func()) { | ||||
| 		lock.Lock() | ||||
| 		queueTerminate = append(queueTerminate, terminate) | ||||
| 		lock.Unlock() | ||||
|   | ||||
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