updating player navigation buttons state

This commit is contained in:
DYefremov
2018-10-06 18:28:59 +03:00
parent bf474ee8d0
commit af74e7c32c

View File

@@ -187,6 +187,8 @@ class MainAppWindow:
self._player_drawing_area = builder.get_object("player_drawing_area")
self._player_box = builder.get_object("player_box")
self._player_tool_bar = builder.get_object("player_tool_bar")
self._player_prev_button = builder.get_object("player_prev_button")
self._player_next_button = builder.get_object("player_next_button")
self._status_bar_box = builder.get_object("status_bar_box")
self._services_main_box = builder.get_object("services_main_box")
self._bouquets_main_box = builder.get_object("bouquets_main_box")
@@ -1206,6 +1208,7 @@ class MainAppWindow:
@run_idle
def on_player_play(self, item=None):
url = self.get_stream_url()
self.update_player_buttons()
if not url:
return
self.play(url)
@@ -1251,6 +1254,13 @@ class MainAppWindow:
if self._fav_view.do_move_cursor(self._fav_view, Gtk.MovementStep.DISPLAY_LINES, 1):
self.on_play_stream()
def update_player_buttons(self):
if self._player:
path, column = self._fav_view.get_cursor()
current_index = path[0]
self._player_prev_button.set_sensitive(current_index != 0)
self._player_next_button.set_sensitive(len(self._fav_model) != current_index + 1)
def on_player_close(self, item=None):
if self._player:
self._player.release()