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	Remove infrequently used menu options (custom file loading/saving and developer modes). Simplify the help screen. Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
		
			
				
	
	
		
			3282 lines
		
	
	
		
			102 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			3282 lines
		
	
	
		
			102 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable File
		
	
	
	
	
| #!/usr/bin/env python3
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| 
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| # Copyright (c) 2018-2019, Nordic Semiconductor ASA and Ulf Magnusson
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| # SPDX-License-Identifier: ISC
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| 
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| """
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| Overview
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| ========
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| 
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| A curses-based Python 2/3 menuconfig implementation. The interface should feel
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| familiar to people used to mconf ('make menuconfig').
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| 
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| Supports the same keys as mconf, and also supports a set of keybindings
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| inspired by Vi:
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| 
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|   J/K     : Down/Up
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|   L       : Enter menu/Toggle item
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|   H       : Leave menu
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|   Ctrl-D/U: Page Down/Page Up
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|   G/End   : Jump to end of list
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|   g/Home  : Jump to beginning of list
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| 
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| [Space] toggles values if possible, and enters menus otherwise. [Enter] works
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| the other way around.
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| 
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| The mconf feature where pressing a key jumps to a menu entry with that
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| character in it in the current menu isn't supported. A jump-to feature for
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| jumping directly to any symbol (including invisible symbols), choice, menu or
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| comment (as in a Kconfig 'comment "Foo"') is available instead.
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| 
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| A few different modes are available:
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| 
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|   F: Toggle show-help mode, which shows the help text of the currently selected
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|   item in the window at the bottom of the menu display. This is handy when
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|   browsing through options.
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| 
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|   C: Toggle show-name mode, which shows the symbol name before each symbol menu
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|   entry
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| 
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|   A: Toggle show-all mode, which shows all items, including currently invisible
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|   items and items that lack a prompt. Invisible items are drawn in a different
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|   style to make them stand out.
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| 
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| 
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| Running
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| =======
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| 
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| menuconfig.py can be run either as a standalone executable or by calling the
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| menuconfig() function with an existing Kconfig instance. The second option is a
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| bit inflexible in that it will still load and save .config, etc.
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| 
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| When run in standalone mode, the top-level Kconfig file to load can be passed
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| as a command-line argument. With no argument, it defaults to "Kconfig".
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| 
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| The KCONFIG_CONFIG environment variable specifies the .config file to load (if
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| it exists) and save. If KCONFIG_CONFIG is unset, ".config" is used.
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| 
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| When overwriting a configuration file, the old version is saved to
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| <filename>.old (e.g. .config.old).
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| 
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| $srctree is supported through Kconfiglib.
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| 
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| 
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| Color schemes
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| =============
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| 
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| It is possible to customize the color scheme by setting the MENUCONFIG_STYLE
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| environment variable. For example, setting it to 'aquatic' will enable an
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| alternative, less yellow, more 'make menuconfig'-like color scheme, contributed
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| by Mitja Horvat (pinkfluid).
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| 
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| This is the current list of built-in styles:
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|     - default       classic Kconfiglib theme with a yellow accent
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|     - monochrome    colorless theme (uses only bold and standout) attributes,
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|                     this style is used if the terminal doesn't support colors
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|     - aquatic       blue-tinted style loosely resembling the lxdialog theme
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| 
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| It is possible to customize the current style by changing colors of UI
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| elements on the screen. This is the list of elements that can be stylized:
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| 
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|     - path          Top row in the main display, with the menu path
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|     - separator     Separator lines between windows. Also used for the top line
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|                     in the symbol information display.
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|     - list          List of items, e.g. the main display
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|     - selection     Style for the selected item
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|     - inv-list      Like list, but for invisible items. Used in show-all mode.
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|     - inv-selection Like selection, but for invisible items. Used in show-all
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|                     mode.
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|     - help          Help text windows at the bottom of various fullscreen
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|                     dialogs
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|     - show-help     Window showing the help text in show-help mode
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|     - frame         Frame around dialog boxes
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|     - body          Body of dialog boxes
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|     - edit          Edit box in pop-up dialogs
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|     - jump-edit     Edit box in jump-to dialog
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|     - text          Symbol information text
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| 
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| The color definition is a comma separated list of attributes:
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| 
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|     - fg:COLOR      Set the foreground/background colors. COLOR can be one of
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|       * or *        the basic 16 colors (black, red, green, yellow, blue,
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|     - bg:COLOR      magenta, cyan, white and brighter versions, for example,
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|                     brightred). On terminals that support more than 8 colors,
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|                     you can also directly put in a color number, e.g. fg:123
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|                     (hexadecimal and octal constants are accepted as well).
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|                     Colors outside the range -1..curses.COLORS-1 (which is
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|                     terminal-dependent) are ignored (with a warning). The COLOR
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|                     can be also specified using a RGB value in the HTML
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|                     notation, for example #RRGGBB. If the terminal supports
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|                     color changing, the color is rendered accurately.
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|                     Otherwise, the visually nearest color is used.
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| 
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|                     If the background or foreground color of an element is not
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|                     specified, it defaults to -1, representing the default
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|                     terminal foreground or background color.
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| 
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|                     Note: On some terminals a bright version of the color
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|                     implies bold.
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|     - bold          Use bold text
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|     - underline     Use underline text
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|     - standout      Standout text attribute (reverse color)
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| 
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| More often than not, some UI elements share the same color definition. In such
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| cases the right value may specify an UI element from which the color definition
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| will be copied. For example, "separator=help" will apply the current color
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| definition for "help" to "separator".
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| 
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| A keyword without the '=' is assumed to be a style template. The template name
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| is looked up in the built-in styles list and the style definition is expanded
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| in-place. With this, built-in styles can be used as basis for new styles.
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| 
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| For example, take the aquatic theme and give it a red selection bar:
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| 
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| MENUCONFIG_STYLE="aquatic selection=fg:white,bg:red"
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| 
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| If there's an error in the style definition or if a missing style is assigned
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| to, the assignment will be ignored, along with a warning being printed on
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| stderr.
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| 
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| The 'default' theme is always implicitly parsed first, so the following two
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| settings have the same effect:
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| 
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|     MENUCONFIG_STYLE="selection=fg:white,bg:red"
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|     MENUCONFIG_STYLE="default selection=fg:white,bg:red"
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| 
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| If the terminal doesn't support colors, the 'monochrome' theme is used, and
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| MENUCONFIG_STYLE is ignored. The assumption is that the environment is broken
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| somehow, and that the important thing is to get something usable.
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| 
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| 
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| Other features
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| ==============
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| 
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|   - Seamless terminal resizing
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| 
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|   - No dependencies on *nix, as the 'curses' module is in the Python standard
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|     library
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| 
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|   - Unicode text entry
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| 
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|   - Improved information screen compared to mconf:
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| 
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|       * Expressions are split up by their top-level &&/|| operands to improve
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|         readability
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| 
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|       * Undefined symbols in expressions are pointed out
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| 
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|       * Menus and comments have information displays
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| 
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|       * Kconfig definitions are printed
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| 
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|       * The include path is shown, listing the locations of the 'source'
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|         statements that included the Kconfig file of the symbol (or other
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|         item)
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| 
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| 
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| Limitations
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| ===========
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| 
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| Doesn't work out of the box on Windows, but can be made to work with
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| 
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|     pip install windows-curses
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| 
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| See the https://github.com/zephyrproject-rtos/windows-curses repository.
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| """
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| from __future__ import print_function
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| 
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| import os
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| import sys
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| 
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| _IS_WINDOWS = os.name == "nt"  # Are we running on Windows?
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| 
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| try:
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|     import curses
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| except ImportError as e:
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|     if not _IS_WINDOWS:
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|         raise
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|     sys.exit("""\
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| menuconfig failed to import the standard Python 'curses' library. Try
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| installing a package like windows-curses
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| (https://github.com/zephyrproject-rtos/windows-curses) by running this command
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| in cmd.exe:
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| 
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|     pip install windows-curses
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| 
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| Starting with Kconfiglib 13.0.0, windows-curses is no longer automatically
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| installed when installing Kconfiglib via pip on Windows (because it breaks
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| installation on MSYS2).
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| 
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| Exception:
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| {}: {}""".format(type(e).__name__, e))
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| 
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| import errno
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| import locale
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| import re
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| import textwrap
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| 
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| from kconfiglib import Symbol, Choice, MENU, COMMENT, MenuNode, \
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|                        BOOL, TRISTATE, STRING, INT, HEX, \
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|                        AND, OR, \
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|                        expr_str, expr_value, split_expr, \
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|                        standard_sc_expr_str, \
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|                        TRI_TO_STR, TYPE_TO_STR, \
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|                        standard_kconfig, standard_config_filename
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| 
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| 
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| #
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| # Configuration variables
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| #
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| 
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| # If True, try to change LC_CTYPE to a UTF-8 locale if it is set to the C
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| # locale (which implies ASCII). This fixes curses Unicode I/O issues on systems
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| # with bad defaults. ncurses configures itself from the locale settings.
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| #
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| # Related PEP: https://www.python.org/dev/peps/pep-0538/
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| _CHANGE_C_LC_CTYPE_TO_UTF8 = True
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| 
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| # How many steps an implicit submenu will be indented. Implicit submenus are
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| # created when an item depends on the symbol before it. Note that symbols
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| # defined with 'menuconfig' create a separate menu instead of indenting.
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| _SUBMENU_INDENT = 4
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| 
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| # Number of steps for Page Up/Down to jump
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| _PG_JUMP = 6
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| 
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| # Height of the help window in show-help mode
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| _SHOW_HELP_HEIGHT = 8
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| 
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| # How far the cursor needs to be from the edge of the window before it starts
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| # to scroll. Used for the main menu display, the information display, the
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| # search display, and for text boxes.
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| _SCROLL_OFFSET = 5
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| 
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| # Minimum width of dialogs that ask for text input
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| _INPUT_DIALOG_MIN_WIDTH = 30
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| 
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| # Number of arrows pointing up/down to draw when a window is scrolled
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| _N_SCROLL_ARROWS = 14
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| 
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| # Lines of help text shown at the bottom of the "main" display
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| _MAIN_HELP_LINES = """
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| [Space/Enter] Toggle/enter      [?] Help            [/] Search
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| [Q] Quit (prompts for save)     [ESC] Leave menu
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| """[1:-1].split("\n")
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| 
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| # Lines of help text shown at the bottom of the information dialog
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| _INFO_HELP_LINES = """
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| [ESC/q] Return to menu      [/] Jump to symbol
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| """[1:-1].split("\n")
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| 
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| # Lines of help text shown at the bottom of the search dialog
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| _JUMP_TO_HELP_LINES = """
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| Type text to narrow the search. Regexes are supported (via Python's 're'
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| module). The up/down cursor keys step in the list. [Enter] jumps to the
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| selected symbol. [ESC] aborts the search. Type multiple space-separated
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| strings/regexes to find entries that match all of them. Type Ctrl-F to
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| view the help of the selected item without leaving the dialog.
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| """[1:-1].split("\n")
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| 
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| #
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| # Styling
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| #
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| 
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| _STYLES = {
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|     "default": """
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|     path=fg:black,bg:white,bold
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|     separator=fg:black,bg:yellow,bold
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|     list=fg:black,bg:white
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|     selection=fg:white,bg:blue,bold
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|     inv-list=fg:red,bg:white
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|     inv-selection=fg:red,bg:blue
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|     help=path
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|     show-help=list
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|     frame=fg:black,bg:yellow,bold
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|     body=fg:white,bg:black
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|     edit=fg:white,bg:blue
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|     jump-edit=edit
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|     text=list
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|     """,
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| 
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|     # This style is forced on terminals that do no support colors
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|     "monochrome": """
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|     path=bold
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|     separator=bold,standout
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|     list=
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|     selection=bold,standout
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|     inv-list=bold
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|     inv-selection=bold,standout
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|     help=bold
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|     show-help=
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|     frame=bold,standout
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|     body=
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|     edit=standout
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|     jump-edit=
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|     text=
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|     """,
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| 
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|     # Blue-tinted style loosely resembling lxdialog
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|     "aquatic": """
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|     path=fg:white,bg:blue
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|     separator=fg:white,bg:cyan
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|     help=path
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|     frame=fg:white,bg:cyan
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|     body=fg:white,bg:blue
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|     edit=fg:black,bg:white
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|     """
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| }
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| 
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| _NAMED_COLORS = {
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|     # Basic colors
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|     "black":         curses.COLOR_BLACK,
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|     "red":           curses.COLOR_RED,
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|     "green":         curses.COLOR_GREEN,
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|     "yellow":        curses.COLOR_YELLOW,
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|     "blue":          curses.COLOR_BLUE,
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|     "magenta":       curses.COLOR_MAGENTA,
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|     "cyan":          curses.COLOR_CYAN,
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|     "white":         curses.COLOR_WHITE,
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| 
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|     # Bright versions
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|     "brightblack":   curses.COLOR_BLACK + 8,
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|     "brightred":     curses.COLOR_RED + 8,
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|     "brightgreen":   curses.COLOR_GREEN + 8,
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|     "brightyellow":  curses.COLOR_YELLOW + 8,
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|     "brightblue":    curses.COLOR_BLUE + 8,
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|     "brightmagenta": curses.COLOR_MAGENTA + 8,
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|     "brightcyan":    curses.COLOR_CYAN + 8,
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|     "brightwhite":   curses.COLOR_WHITE + 8,
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| 
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|     # Aliases
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|     "purple":        curses.COLOR_MAGENTA,
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|     "brightpurple":  curses.COLOR_MAGENTA + 8,
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| }
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| 
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| 
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| def _rgb_to_6cube(rgb):
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|     # Converts an 888 RGB color to a 3-tuple (nice in that it's hashable)
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|     # representing the closest xterm 256-color 6x6x6 color cube color.
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|     #
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|     # The xterm 256-color extension uses a RGB color palette with components in
 | |
|     # the range 0-5 (a 6x6x6 cube). The catch is that the mapping is nonlinear.
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|     # Index 0 in the 6x6x6 cube is mapped to 0, index 1 to 95, then 135, 175,
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|     # etc., in increments of 40. See the links below:
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|     #
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|     #   https://commons.wikimedia.org/wiki/File:Xterm_256color_chart.svg
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|     #   https://github.com/tmux/tmux/blob/master/colour.c
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| 
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|     # 48 is the middle ground between 0 and 95.
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|     return tuple(0 if x < 48 else int(round(max(1, (x - 55)/40))) for x in rgb)
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| 
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| 
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| def _6cube_to_rgb(r6g6b6):
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|     # Returns the 888 RGB color for a 666 xterm color cube index
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| 
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|     return tuple(0 if x == 0 else 40*x + 55 for x in r6g6b6)
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| 
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| 
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| def _rgb_to_gray(rgb):
 | |
|     # Converts an 888 RGB color to the index of an xterm 256-color grayscale
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|     # color with approx. the same perceived brightness
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| 
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|     # Calculate the luminance (gray intensity) of the color. See
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|     #   https://stackoverflow.com/questions/596216/formula-to-determine-brightness-of-rgb-color
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|     # and
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|     #   https://www.w3.org/TR/AERT/#color-contrast
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|     luma = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2]
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| 
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|     # Closest index in the grayscale palette, which starts at RGB 0x080808,
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|     # with stepping 0x0A0A0A
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|     index = int(round((luma - 8)/10))
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| 
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|     # Clamp the index to 0-23, corresponding to 232-255
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|     return max(0, min(index, 23))
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| 
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| 
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| def _gray_to_rgb(index):
 | |
|     # Convert a grayscale index to its closet single RGB component
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| 
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|     return 3*(10*index + 8,)  # Returns a 3-tuple
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| 
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| 
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| # Obscure Python: We never pass a value for rgb2index, and it keeps pointing to
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| # the same dict. This avoids a global.
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| def _alloc_rgb(rgb, rgb2index={}):
 | |
|     # Initialize a new entry in the xterm palette to the given RGB color,
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|     # returning its index. If the color has already been initialized, the index
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|     # of the existing entry is returned.
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|     #
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|     # ncurses is palette-based, so we need to overwrite palette entries to make
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|     # new colors.
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|     #
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|     # The colors from 0 to 15 are user-defined, and there's no way to query
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|     # their RGB values, so we better leave them untouched. Also leave any
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|     # hypothetical colors above 255 untouched (though we're unlikely to
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|     # allocate that many colors anyway).
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| 
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|     if rgb in rgb2index:
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|         return rgb2index[rgb]
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| 
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|     # Many terminals allow the user to customize the first 16 colors. Avoid
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|     # changing their values.
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|     color_index = 16 + len(rgb2index)
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|     if color_index >= 256:
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|         _warn("Unable to allocate new RGB color ", rgb, ". Too many colors "
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|               "allocated.")
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|         return 0
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| 
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|     # Map each RGB component from the range 0-255 to the range 0-1000, which is
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|     # what curses uses
 | |
|     curses.init_color(color_index, *(int(round(1000*x/255)) for x in rgb))
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|     rgb2index[rgb] = color_index
 | |
| 
 | |
|     return color_index
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| 
 | |
| 
 | |
| def _color_from_num(num):
 | |
|     # Returns the index of a color that looks like color 'num' in the xterm
 | |
|     # 256-color palette (but that might not be 'num', if we're redefining
 | |
|     # colors)
 | |
| 
 | |
|     # - _alloc_rgb() won't touch the first 16 colors or any (hypothetical)
 | |
|     #   colors above 255, so we can always return them as-is
 | |
|     #
 | |
|     # - If the terminal doesn't support changing color definitions, or if
 | |
|     #   curses.COLORS < 256, _alloc_rgb() won't touch any color, and all colors
 | |
|     #   can be returned as-is
 | |
|     if num < 16 or num > 255 or not curses.can_change_color() or \
 | |
|        curses.COLORS < 256:
 | |
|         return num
 | |
| 
 | |
|     # _alloc_rgb() might redefine colors, so emulate the xterm 256-color
 | |
|     # palette by allocating new colors instead of returning color numbers
 | |
|     # directly
 | |
| 
 | |
|     if num < 232:
 | |
|         num -= 16
 | |
|         return _alloc_rgb(_6cube_to_rgb(((num//36)%6, (num//6)%6, num%6)))
 | |
| 
 | |
|     return _alloc_rgb(_gray_to_rgb(num - 232))
 | |
| 
 | |
| 
 | |
| def _color_from_rgb(rgb):
 | |
|     # Returns the index of a color matching the 888 RGB color 'rgb'. The
 | |
|     # returned color might be an ~exact match or an approximation, depending on
 | |
|     # terminal capabilities.
 | |
| 
 | |
|     # Calculates the Euclidean distance between two RGB colors
 | |
|     def dist(r1, r2): return sum((x - y)**2 for x, y in zip(r1, r2))
 | |
| 
 | |
|     if curses.COLORS >= 256:
 | |
|         # Assume we're dealing with xterm's 256-color extension
 | |
| 
 | |
|         if curses.can_change_color():
 | |
|             # Best case -- the terminal supports changing palette entries via
 | |
|             # curses.init_color(). Initialize an unused palette entry and
 | |
|             # return it.
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|             return _alloc_rgb(rgb)
 | |
| 
 | |
|         # Second best case -- pick between the xterm 256-color extension colors
 | |
| 
 | |
|         # Closest 6-cube "color" color
 | |
|         c6 = _rgb_to_6cube(rgb)
 | |
|         # Closest gray color
 | |
|         gray = _rgb_to_gray(rgb)
 | |
| 
 | |
|         if dist(rgb, _6cube_to_rgb(c6)) < dist(rgb, _gray_to_rgb(gray)):
 | |
|             # Use the "color" color from the 6x6x6 color palette. Calculate the
 | |
|             # color number from the 6-cube index triplet.
 | |
|             return 16 + 36*c6[0] + 6*c6[1] + c6[2]
 | |
| 
 | |
|         # Use the color from the gray palette
 | |
|         return 232 + gray
 | |
| 
 | |
|     # Terminal not in xterm 256-color mode. This is probably the best we can
 | |
|     # do, or is it? Submit patches. :)
 | |
|     min_dist = float('inf')
 | |
|     best = -1
 | |
|     for color in range(curses.COLORS):
 | |
|         # ncurses uses the range 0..1000. Scale that down to 0..255.
 | |
|         d = dist(rgb, tuple(int(round(255*c/1000))
 | |
|                             for c in curses.color_content(color)))
 | |
|         if d < min_dist:
 | |
|             min_dist = d
 | |
|             best = color
 | |
| 
 | |
|     return best
 | |
| 
 | |
| 
 | |
| def _parse_style(style_str, parsing_default):
 | |
|     # Parses a string with '<element>=<style>' assignments. Anything not
 | |
|     # containing '=' is assumed to be a reference to a built-in style, which is
 | |
|     # treated as if all the assignments from the style were inserted at that
 | |
|     # point in the string.
 | |
|     #
 | |
|     # The parsing_default flag is set to True when we're implicitly parsing the
 | |
|     # 'default'/'monochrome' style, to prevent warnings.
 | |
| 
 | |
|     for sline in style_str.split():
 | |
|         # Words without a "=" character represents a style template
 | |
|         if "=" in sline:
 | |
|             key, data = sline.split("=", 1)
 | |
| 
 | |
|             # The 'default' style template is assumed to define all keys. We
 | |
|             # run _style_to_curses() for non-existing keys as well, so that we
 | |
|             # print warnings for errors to the right of '=' for those too.
 | |
|             if key not in _style and not parsing_default:
 | |
|                 _warn("Ignoring non-existent style", key)
 | |
| 
 | |
|             # If data is a reference to another key, copy its style
 | |
|             if data in _style:
 | |
|                 _style[key] = _style[data]
 | |
|             else:
 | |
|                 _style[key] = _style_to_curses(data)
 | |
| 
 | |
|         elif sline in _STYLES:
 | |
|             # Recursively parse style template. Ignore styles that don't exist,
 | |
|             # for backwards/forwards compatibility.
 | |
|             _parse_style(_STYLES[sline], parsing_default)
 | |
| 
 | |
|         else:
 | |
|             _warn("Ignoring non-existent style template", sline)
 | |
| 
 | |
| # Dictionary mapping element types to the curses attributes used to display
 | |
| # them
 | |
| _style = {}
 | |
| 
 | |
| 
 | |
| def _style_to_curses(style_def):
 | |
|     # Parses a style definition string (<element>=<style>), returning
 | |
|     # a (fg_color, bg_color, attributes) tuple.
 | |
| 
 | |
|     def parse_color(color_def):
 | |
|         color_def = color_def.split(":", 1)[1]
 | |
| 
 | |
|         # HTML format, #RRGGBB
 | |
|         if re.match("#[A-Fa-f0-9]{6}", color_def):
 | |
|             return _color_from_rgb((
 | |
|                 int(color_def[1:3], 16),
 | |
|                 int(color_def[3:5], 16),
 | |
|                 int(color_def[5:7], 16)))
 | |
| 
 | |
|         if color_def in _NAMED_COLORS:
 | |
|             color_num = _color_from_num(_NAMED_COLORS[color_def])
 | |
|         else:
 | |
|             try:
 | |
|                 color_num = _color_from_num(int(color_def, 0))
 | |
|             except ValueError:
 | |
|                 _warn("Ignoring color", color_def, "that's neither "
 | |
|                       "predefined nor a number")
 | |
|                 return -1
 | |
| 
 | |
|         if not -1 <= color_num < curses.COLORS:
 | |
|             _warn("Ignoring color {}, which is outside the range "
 | |
|                   "-1..curses.COLORS-1 (-1..{})"
 | |
|                   .format(color_def, curses.COLORS - 1))
 | |
|             return -1
 | |
| 
 | |
|         return color_num
 | |
| 
 | |
|     fg_color = -1
 | |
|     bg_color = -1
 | |
|     attrs = 0
 | |
| 
 | |
|     if style_def:
 | |
|         for field in style_def.split(","):
 | |
|             if field.startswith("fg:"):
 | |
|                 fg_color = parse_color(field)
 | |
|             elif field.startswith("bg:"):
 | |
|                 bg_color = parse_color(field)
 | |
|             elif field == "bold":
 | |
|                 # A_BOLD tends to produce faint and hard-to-read text on the
 | |
|                 # Windows console, especially with the old color scheme, before
 | |
|                 # the introduction of
 | |
|                 # https://blogs.msdn.microsoft.com/commandline/2017/08/02/updating-the-windows-console-colors/
 | |
|                 attrs |= curses.A_NORMAL if _IS_WINDOWS else curses.A_BOLD
 | |
|             elif field == "standout":
 | |
|                 attrs |= curses.A_STANDOUT
 | |
|             elif field == "underline":
 | |
|                 attrs |= curses.A_UNDERLINE
 | |
|             else:
 | |
|                 _warn("Ignoring unknown style attribute", field)
 | |
| 
 | |
|     return _style_attr(fg_color, bg_color, attrs)
 | |
| 
 | |
| 
 | |
| def _init_styles():
 | |
|     if curses.has_colors():
 | |
|         try:
 | |
|             curses.use_default_colors()
 | |
|         except curses.error:
 | |
|             # Ignore errors on funky terminals that support colors but not
 | |
|             # using default colors. Worst it can do is break transparency and
 | |
|             # the like. Ran across this with the MSYS2/winpty setup in
 | |
|             # https://github.com/msys2/MINGW-packages/issues/5823, though there
 | |
|             # seems to be a lot of general brokenness there.
 | |
|             pass
 | |
| 
 | |
|         # Use the 'default' theme as the base, and add any user-defined style
 | |
|         # settings from the environment
 | |
|         _parse_style("default", True)
 | |
|         if "MENUCONFIG_STYLE" in os.environ:
 | |
|             _parse_style(os.environ["MENUCONFIG_STYLE"], False)
 | |
|     else:
 | |
|         # Force the 'monochrome' theme if the terminal doesn't support colors.
 | |
|         # MENUCONFIG_STYLE is likely to mess things up here (though any colors
 | |
|         # would be ignored), so ignore it.
 | |
|         _parse_style("monochrome", True)
 | |
| 
 | |
| 
 | |
| # color_attribs holds the color pairs we've already created, indexed by a
 | |
| # (<foreground color>, <background color>) tuple.
 | |
| #
 | |
| # Obscure Python: We never pass a value for color_attribs, and it keeps
 | |
| # pointing to the same dict. This avoids a global.
 | |
| def _style_attr(fg_color, bg_color, attribs, color_attribs={}):
 | |
|     # Returns an attribute with the specified foreground and background color
 | |
|     # and the attributes in 'attribs'. Reuses color pairs already created if
 | |
|     # possible, and creates a new color pair otherwise.
 | |
|     #
 | |
|     # Returns 'attribs' if colors aren't supported.
 | |
| 
 | |
|     if not curses.has_colors():
 | |
|         return attribs
 | |
| 
 | |
|     if (fg_color, bg_color) not in color_attribs:
 | |
|         # Create new color pair. Color pair number 0 is hardcoded and cannot be
 | |
|         # changed, hence the +1s.
 | |
|         curses.init_pair(len(color_attribs) + 1, fg_color, bg_color)
 | |
|         color_attribs[(fg_color, bg_color)] = \
 | |
|             curses.color_pair(len(color_attribs) + 1)
 | |
| 
 | |
|     return color_attribs[(fg_color, bg_color)] | attribs
 | |
| 
 | |
| 
 | |
| #
 | |
| # Main application
 | |
| #
 | |
| 
 | |
| 
 | |
| def _main():
 | |
|     menuconfig(standard_kconfig(__doc__))
 | |
| 
 | |
| 
 | |
| def menuconfig(kconf):
 | |
|     """
 | |
|     Launches the configuration interface, returning after the user exits.
 | |
| 
 | |
|     kconf:
 | |
|       Kconfig instance to be configured
 | |
|     """
 | |
|     global _kconf
 | |
|     global _conf_filename
 | |
|     global _conf_changed
 | |
|     global _minconf_filename
 | |
|     global _show_all
 | |
| 
 | |
|     _kconf = kconf
 | |
| 
 | |
|     # Filename to save configuration to
 | |
|     _conf_filename = standard_config_filename()
 | |
| 
 | |
|     # Load existing configuration and set _conf_changed True if it is outdated
 | |
|     _conf_changed = _load_config()
 | |
| 
 | |
|     # Filename to save minimal configuration to
 | |
|     _minconf_filename = "defconfig"
 | |
| 
 | |
|     # Any visible items in the top menu?
 | |
|     _show_all = False
 | |
|     if not _shown_nodes(kconf.top_node):
 | |
|         # Nothing visible. Start in show-all mode and try again.
 | |
|         _show_all = True
 | |
|         if not _shown_nodes(kconf.top_node):
 | |
|             # Give up. The implementation relies on always having a selected
 | |
|             # node.
 | |
|             print("Empty configuration -- nothing to configure.\n"
 | |
|                   "Check that environment variables are set properly.")
 | |
|             return
 | |
| 
 | |
|     # Disable warnings. They get mangled in curses mode, and we deal with
 | |
|     # errors ourselves.
 | |
|     kconf.warn = False
 | |
| 
 | |
|     # Make curses use the locale settings specified in the environment
 | |
|     locale.setlocale(locale.LC_ALL, "")
 | |
| 
 | |
|     # Try to fix Unicode issues on systems with bad defaults
 | |
|     if _CHANGE_C_LC_CTYPE_TO_UTF8:
 | |
|         _change_c_lc_ctype_to_utf8()
 | |
| 
 | |
|     # Get rid of the delay between pressing ESC and jumping to the parent menu,
 | |
|     # unless the user has set ESCDELAY (see ncurses(3)). This makes the UI much
 | |
|     # smoother to work with.
 | |
|     #
 | |
|     # Note: This is strictly pretty iffy, since escape codes for e.g. cursor
 | |
|     # keys start with ESC, but I've never seen it cause problems in practice
 | |
|     # (probably because it's unlikely that the escape code for a key would get
 | |
|     # split up across read()s, at least with a terminal emulator). Please
 | |
|     # report if you run into issues. Some suitable small default value could be
 | |
|     # used here instead in that case. Maybe it's silly to not put in the
 | |
|     # smallest imperceptible delay here already, though I don't like guessing.
 | |
|     #
 | |
|     # (From a quick glance at the ncurses source code, ESCDELAY might only be
 | |
|     # relevant for mouse events there, so maybe escapes are assumed to arrive
 | |
|     # in one piece already...)
 | |
|     os.environ.setdefault("ESCDELAY", "0")
 | |
| 
 | |
|     # Enter curses mode. _menuconfig() returns a string to print on exit, after
 | |
|     # curses has been de-initialized.
 | |
|     print(curses.wrapper(_menuconfig))
 | |
| 
 | |
| 
 | |
| def _load_config():
 | |
|     # Loads any existing .config file. See the Kconfig.load_config() docstring.
 | |
|     #
 | |
|     # Returns True if .config is missing or outdated. We always prompt for
 | |
|     # saving the configuration in that case.
 | |
| 
 | |
|     print(_kconf.load_config())
 | |
|     if not os.path.exists(_conf_filename):
 | |
|         # No .config
 | |
|         return True
 | |
| 
 | |
|     return _needs_save()
 | |
| 
 | |
| 
 | |
| def _needs_save():
 | |
|     # Returns True if a just-loaded .config file is outdated (would get
 | |
|     # modified when saving)
 | |
| 
 | |
|     if _kconf.missing_syms:
 | |
|         # Assignments to undefined symbols in the .config
 | |
|         return True
 | |
| 
 | |
|     for sym in _kconf.unique_defined_syms:
 | |
|         if sym.user_value is None:
 | |
|             if sym.config_string:
 | |
|                 # Unwritten symbol
 | |
|                 return True
 | |
|         elif sym.orig_type in (BOOL, TRISTATE):
 | |
|             if sym.tri_value != sym.user_value:
 | |
|                 # Written bool/tristate symbol, new value
 | |
|                 return True
 | |
|         elif sym.str_value != sym.user_value:
 | |
|             # Written string/int/hex symbol, new value
 | |
|             return True
 | |
| 
 | |
|     # No need to prompt for save
 | |
|     return False
 | |
| 
 | |
| 
 | |
| # Global variables used below:
 | |
| #
 | |
| #   _stdscr:
 | |
| #     stdscr from curses
 | |
| #
 | |
| #   _cur_menu:
 | |
| #     Menu node of the menu (or menuconfig symbol, or choice) currently being
 | |
| #     shown
 | |
| #
 | |
| #   _shown:
 | |
| #     List of items in _cur_menu that are shown (ignoring scrolling). In
 | |
| #     show-all mode, this list contains all items in _cur_menu. Otherwise, it
 | |
| #     contains just the visible items.
 | |
| #
 | |
| #   _sel_node_i:
 | |
| #     Index in _shown of the currently selected node
 | |
| #
 | |
| #   _menu_scroll:
 | |
| #     Index in _shown of the top row of the main display
 | |
| #
 | |
| #   _parent_screen_rows:
 | |
| #     List/stack of the row numbers that the selections in the parent menus
 | |
| #     appeared on. This is used to prevent the scrolling from jumping around
 | |
| #     when going in and out of menus.
 | |
| #
 | |
| #   _show_help/_show_name/_show_all:
 | |
| #     If True, the corresponding mode is on. See the module docstring.
 | |
| #
 | |
| #   _conf_filename:
 | |
| #     File to save the configuration to
 | |
| #
 | |
| #   _minconf_filename:
 | |
| #     File to save minimal configurations to
 | |
| #
 | |
| #   _conf_changed:
 | |
| #     True if the configuration has been changed. If False, we don't bother
 | |
| #     showing the save-and-quit dialog.
 | |
| #
 | |
| #     We reset this to False whenever the configuration is saved explicitly
 | |
| #     from the save dialog.
 | |
| 
 | |
| 
 | |
| def _menuconfig(stdscr):
 | |
|     # Logic for the main display, with the list of symbols, etc.
 | |
| 
 | |
|     global _stdscr
 | |
|     global _conf_filename
 | |
|     global _conf_changed
 | |
|     global _minconf_filename
 | |
|     global _show_help
 | |
|     global _show_name
 | |
| 
 | |
|     _stdscr = stdscr
 | |
| 
 | |
|     _init()
 | |
| 
 | |
|     while True:
 | |
|         _draw_main()
 | |
|         curses.doupdate()
 | |
| 
 | |
| 
 | |
|         c = _getch_compat(_menu_win)
 | |
| 
 | |
|         if c == curses.KEY_RESIZE:
 | |
|             _resize_main()
 | |
| 
 | |
|         elif c in (curses.KEY_DOWN, "j", "J"):
 | |
|             _select_next_menu_entry()
 | |
| 
 | |
|         elif c in (curses.KEY_UP, "k", "K"):
 | |
|             _select_prev_menu_entry()
 | |
| 
 | |
|         elif c in (curses.KEY_NPAGE, "\x04"):  # Page Down/Ctrl-D
 | |
|             # Keep it simple. This way we get sane behavior for small windows,
 | |
|             # etc., for free.
 | |
|             for _ in range(_PG_JUMP):
 | |
|                 _select_next_menu_entry()
 | |
| 
 | |
|         elif c in (curses.KEY_PPAGE, "\x15"):  # Page Up/Ctrl-U
 | |
|             for _ in range(_PG_JUMP):
 | |
|                 _select_prev_menu_entry()
 | |
| 
 | |
|         elif c in (curses.KEY_END, "G"):
 | |
|             _select_last_menu_entry()
 | |
| 
 | |
|         elif c in (curses.KEY_HOME, "g"):
 | |
|             _select_first_menu_entry()
 | |
| 
 | |
|         elif c == " ":
 | |
|             # Toggle the node if possible
 | |
|             sel_node = _shown[_sel_node_i]
 | |
|             if not _change_node(sel_node):
 | |
|                 _enter_menu(sel_node)
 | |
| 
 | |
|         elif c in (curses.KEY_RIGHT, "\n", "l", "L"):
 | |
|             # Enter the node if possible
 | |
|             sel_node = _shown[_sel_node_i]
 | |
|             if not _enter_menu(sel_node):
 | |
|                 _change_node(sel_node)
 | |
| 
 | |
|         elif c in ("n", "N"):
 | |
|             _set_sel_node_tri_val(0)
 | |
| 
 | |
|         elif c in ("m", "M"):
 | |
|             _set_sel_node_tri_val(1)
 | |
| 
 | |
|         elif c in ("y", "Y"):
 | |
|             _set_sel_node_tri_val(2)
 | |
| 
 | |
|         elif c in (curses.KEY_LEFT, curses.KEY_BACKSPACE, _ERASE_CHAR,
 | |
|                    "\x1B", "h", "H"):  # \x1B = ESC
 | |
| 
 | |
|             if c == "\x1B" and _cur_menu is _kconf.top_node:
 | |
|                 res = _quit_dialog()
 | |
|                 if res:
 | |
|                     return res
 | |
|             else:
 | |
|                 _leave_menu()
 | |
| 
 | |
|         elif 0 and c in ("o", "O"):
 | |
|             _load_dialog()
 | |
| 
 | |
|         elif 0 and c in ("s", "S"):
 | |
|             filename = _save_dialog(_kconf.write_config, _conf_filename,
 | |
|                                     "configuration")
 | |
|             if filename:
 | |
|                 _conf_filename = filename
 | |
|                 _conf_changed = False
 | |
| 
 | |
|         elif 0 and c in ("d", "D"):
 | |
|             filename = _save_dialog(_kconf.write_min_config, _minconf_filename,
 | |
|                                     "minimal configuration")
 | |
|             if filename:
 | |
|                 _minconf_filename = filename
 | |
| 
 | |
|         elif c == "/":
 | |
|             _jump_to_dialog()
 | |
|             # The terminal might have been resized while the fullscreen jump-to
 | |
|             # dialog was open
 | |
|             _resize_main()
 | |
| 
 | |
|         elif c == "?":
 | |
|             _info_dialog(_shown[_sel_node_i], False)
 | |
|             # The terminal might have been resized while the fullscreen info
 | |
|             # dialog was open
 | |
|             _resize_main()
 | |
| 
 | |
|         elif 0 and c in ("f", "F"):
 | |
|             _show_help = not _show_help
 | |
|             _set_style(_help_win, "show-help" if _show_help else "help")
 | |
|             _resize_main()
 | |
| 
 | |
|         elif 0 and c in ("c", "C"):
 | |
|             _show_name = not _show_name
 | |
| 
 | |
|         elif 0 and c in ("a", "A"):
 | |
|             _toggle_show_all()
 | |
| 
 | |
|         elif c in ("q", "Q"):
 | |
|             res = _quit_dialog()
 | |
|             if res:
 | |
|                 return res
 | |
| 
 | |
| 
 | |
| def _quit_dialog():
 | |
|     if not _conf_changed:
 | |
|         return "No changes to save (for '{}')".format(_conf_filename)
 | |
| 
 | |
|     while True:
 | |
|         c = _key_dialog(
 | |
|             "Quit",
 | |
|             " Save configuration?\n"
 | |
|             "\n"
 | |
|             "(Y)es  (N)o  (C)ancel",
 | |
|             "ync")
 | |
| 
 | |
|         if c is None or c == "c":
 | |
|             return None
 | |
| 
 | |
|         if c == "y":
 | |
|             # Returns a message to print
 | |
|             msg = _try_save(_kconf.write_config, _conf_filename, "configuration")
 | |
|             if msg:
 | |
|                 return msg
 | |
| 
 | |
|         elif c == "n":
 | |
|             return "Configuration ({}) was not saved".format(_conf_filename)
 | |
| 
 | |
| 
 | |
| def _init():
 | |
|     # Initializes the main display with the list of symbols, etc. Also does
 | |
|     # misc. global initialization that needs to happen after initializing
 | |
|     # curses.
 | |
| 
 | |
|     global _ERASE_CHAR
 | |
| 
 | |
|     global _path_win
 | |
|     global _top_sep_win
 | |
|     global _menu_win
 | |
|     global _bot_sep_win
 | |
|     global _help_win
 | |
| 
 | |
|     global _parent_screen_rows
 | |
|     global _cur_menu
 | |
|     global _shown
 | |
|     global _sel_node_i
 | |
|     global _menu_scroll
 | |
| 
 | |
|     global _show_help
 | |
|     global _show_name
 | |
| 
 | |
|     # Looking for this in addition to KEY_BACKSPACE (which is unreliable) makes
 | |
|     # backspace work with TERM=vt100. That makes it likely to work in sane
 | |
|     # environments.
 | |
|     _ERASE_CHAR = curses.erasechar()
 | |
|     if sys.version_info[0] >= 3:
 | |
|         # erasechar() returns a one-byte bytes object on Python 3. This sets
 | |
|         # _ERASE_CHAR to a blank string if it can't be decoded, which should be
 | |
|         # harmless.
 | |
|         _ERASE_CHAR = _ERASE_CHAR.decode("utf-8", "ignore")
 | |
| 
 | |
|     _init_styles()
 | |
| 
 | |
|     # Hide the cursor
 | |
|     _safe_curs_set(0)
 | |
| 
 | |
|     # Initialize windows
 | |
| 
 | |
|     # Top row, with menu path
 | |
|     _path_win = _styled_win("path")
 | |
| 
 | |
|     # Separator below menu path, with title and arrows pointing up
 | |
|     _top_sep_win = _styled_win("separator")
 | |
| 
 | |
|     # List of menu entries with symbols, etc.
 | |
|     _menu_win = _styled_win("list")
 | |
|     _menu_win.keypad(True)
 | |
| 
 | |
|     # Row below menu list, with arrows pointing down
 | |
|     _bot_sep_win = _styled_win("separator")
 | |
| 
 | |
|     # Help window with keys at the bottom. Shows help texts in show-help mode.
 | |
|     _help_win = _styled_win("help")
 | |
| 
 | |
|     # The rows we'd like the nodes in the parent menus to appear on. This
 | |
|     # prevents the scroll from jumping around when going in and out of menus.
 | |
|     _parent_screen_rows = []
 | |
| 
 | |
|     # Initial state
 | |
| 
 | |
|     _cur_menu = _kconf.top_node
 | |
|     _shown = _shown_nodes(_cur_menu)
 | |
|     _sel_node_i = _menu_scroll = 0
 | |
| 
 | |
|     _show_help = _show_name = False
 | |
| 
 | |
|     # Give windows their initial size
 | |
|     _resize_main()
 | |
| 
 | |
| 
 | |
| def _resize_main():
 | |
|     # Resizes the main display, with the list of symbols, etc., to fill the
 | |
|     # terminal
 | |
| 
 | |
|     global _menu_scroll
 | |
| 
 | |
|     screen_height, screen_width = _stdscr.getmaxyx()
 | |
| 
 | |
|     _path_win.resize(1, screen_width)
 | |
|     _top_sep_win.resize(1, screen_width)
 | |
|     _bot_sep_win.resize(1, screen_width)
 | |
| 
 | |
|     help_win_height = _SHOW_HELP_HEIGHT if _show_help else \
 | |
|         len(_MAIN_HELP_LINES)
 | |
| 
 | |
|     menu_win_height = screen_height - help_win_height - 3
 | |
| 
 | |
|     if menu_win_height >= 1:
 | |
|         _menu_win.resize(menu_win_height, screen_width)
 | |
|         _help_win.resize(help_win_height, screen_width)
 | |
| 
 | |
|         _top_sep_win.mvwin(1, 0)
 | |
|         _menu_win.mvwin(2, 0)
 | |
|         _bot_sep_win.mvwin(2 + menu_win_height, 0)
 | |
|         _help_win.mvwin(2 + menu_win_height + 1, 0)
 | |
|     else:
 | |
|         # Degenerate case. Give up on nice rendering and just prevent errors.
 | |
| 
 | |
|         menu_win_height = 1
 | |
| 
 | |
|         _menu_win.resize(1, screen_width)
 | |
|         _help_win.resize(1, screen_width)
 | |
| 
 | |
|         for win in _top_sep_win, _menu_win, _bot_sep_win, _help_win:
 | |
|             win.mvwin(0, 0)
 | |
| 
 | |
|     # Adjust the scroll so that the selected node is still within the window,
 | |
|     # if needed
 | |
|     if _sel_node_i - _menu_scroll >= menu_win_height:
 | |
|         _menu_scroll = _sel_node_i - menu_win_height + 1
 | |
| 
 | |
| 
 | |
| def _height(win):
 | |
|     # Returns the height of 'win'
 | |
| 
 | |
|     return win.getmaxyx()[0]
 | |
| 
 | |
| 
 | |
| def _width(win):
 | |
|     # Returns the width of 'win'
 | |
| 
 | |
|     return win.getmaxyx()[1]
 | |
| 
 | |
| 
 | |
| def _enter_menu(menu):
 | |
|     # Makes 'menu' the currently displayed menu. In addition to actual 'menu's,
 | |
|     # "menu" here includes choices and symbols defined with the 'menuconfig'
 | |
|     # keyword.
 | |
|     #
 | |
|     # Returns False if 'menu' can't be entered.
 | |
| 
 | |
|     global _cur_menu
 | |
|     global _shown
 | |
|     global _sel_node_i
 | |
|     global _menu_scroll
 | |
| 
 | |
|     if not menu.is_menuconfig:
 | |
|         return False  # Not a menu
 | |
| 
 | |
|     shown_sub = _shown_nodes(menu)
 | |
|     # Never enter empty menus. We depend on having a current node.
 | |
|     if not shown_sub:
 | |
|         return False
 | |
| 
 | |
|     # Remember where the current node appears on the screen, so we can try
 | |
|     # to get it to appear in the same place when we leave the menu
 | |
|     _parent_screen_rows.append(_sel_node_i - _menu_scroll)
 | |
| 
 | |
|     # Jump into menu
 | |
|     _cur_menu = menu
 | |
|     _shown = shown_sub
 | |
|     _sel_node_i = _menu_scroll = 0
 | |
| 
 | |
|     if isinstance(menu.item, Choice):
 | |
|         _select_selected_choice_sym()
 | |
| 
 | |
|     return True
 | |
| 
 | |
| 
 | |
| def _select_selected_choice_sym():
 | |
|     # Puts the cursor on the currently selected (y-valued) choice symbol, if
 | |
|     # any. Does nothing if if the choice has no selection (is not visible/in y
 | |
|     # mode).
 | |
| 
 | |
|     global _sel_node_i
 | |
| 
 | |
|     choice = _cur_menu.item
 | |
|     if choice.selection:
 | |
|         # Search through all menu nodes to handle choice symbols being defined
 | |
|         # in multiple locations
 | |
|         for node in choice.selection.nodes:
 | |
|             if node in _shown:
 | |
|                 _sel_node_i = _shown.index(node)
 | |
|                 _center_vertically()
 | |
|                 return
 | |
| 
 | |
| 
 | |
| def _jump_to(node):
 | |
|     # Jumps directly to the menu node 'node'
 | |
| 
 | |
|     global _cur_menu
 | |
|     global _shown
 | |
|     global _sel_node_i
 | |
|     global _menu_scroll
 | |
|     global _show_all
 | |
|     global _parent_screen_rows
 | |
| 
 | |
|     # Clear remembered menu locations. We might not even have been in the
 | |
|     # parent menus before.
 | |
|     _parent_screen_rows = []
 | |
| 
 | |
|     old_show_all = _show_all
 | |
|     jump_into = (isinstance(node.item, Choice) or node.item == MENU) and \
 | |
|                 node.list
 | |
| 
 | |
|     # If we're jumping to a non-empty choice or menu, jump to the first entry
 | |
|     # in it instead of jumping to its menu node
 | |
|     if jump_into:
 | |
|         _cur_menu = node
 | |
|         node = node.list
 | |
|     else:
 | |
|         _cur_menu = _parent_menu(node)
 | |
| 
 | |
|     _shown = _shown_nodes(_cur_menu)
 | |
|     if node not in _shown:
 | |
|         # The node wouldn't be shown. Turn on show-all to show it.
 | |
|         _show_all = True
 | |
|         _shown = _shown_nodes(_cur_menu)
 | |
| 
 | |
|     _sel_node_i = _shown.index(node)
 | |
| 
 | |
|     if jump_into and not old_show_all and _show_all:
 | |
|         # If we're jumping into a choice or menu and were forced to turn on
 | |
|         # show-all because the first entry wasn't visible, try turning it off.
 | |
|         # That will land us at the first visible node if there are visible
 | |
|         # nodes, and is a no-op otherwise.
 | |
|         _toggle_show_all()
 | |
| 
 | |
|     _center_vertically()
 | |
| 
 | |
|     # If we're jumping to a non-empty choice, jump to the selected symbol, if
 | |
|     # any
 | |
|     if jump_into and isinstance(_cur_menu.item, Choice):
 | |
|         _select_selected_choice_sym()
 | |
| 
 | |
| 
 | |
| def _leave_menu():
 | |
|     # Jumps to the parent menu of the current menu. Does nothing if we're in
 | |
|     # the top menu.
 | |
| 
 | |
|     global _cur_menu
 | |
|     global _shown
 | |
|     global _sel_node_i
 | |
|     global _menu_scroll
 | |
| 
 | |
|     if _cur_menu is _kconf.top_node:
 | |
|         return
 | |
| 
 | |
|     # Jump to parent menu
 | |
|     parent = _parent_menu(_cur_menu)
 | |
|     _shown = _shown_nodes(parent)
 | |
|     _sel_node_i = _shown.index(_cur_menu)
 | |
|     _cur_menu = parent
 | |
| 
 | |
|     # Try to make the menu entry appear on the same row on the screen as it did
 | |
|     # before we entered the menu.
 | |
| 
 | |
|     if _parent_screen_rows:
 | |
|         # The terminal might have shrunk since we were last in the parent menu
 | |
|         screen_row = min(_parent_screen_rows.pop(), _height(_menu_win) - 1)
 | |
|         _menu_scroll = max(_sel_node_i - screen_row, 0)
 | |
|     else:
 | |
|         # No saved parent menu locations, meaning we jumped directly to some
 | |
|         # node earlier
 | |
|         _center_vertically()
 | |
| 
 | |
| 
 | |
| def _select_next_menu_entry():
 | |
|     # Selects the menu entry after the current one, adjusting the scroll if
 | |
|     # necessary. Does nothing if we're already at the last menu entry.
 | |
| 
 | |
|     global _sel_node_i
 | |
|     global _menu_scroll
 | |
| 
 | |
|     if _sel_node_i < len(_shown) - 1:
 | |
|         # Jump to the next node
 | |
|         _sel_node_i += 1
 | |
| 
 | |
|         # If the new node is sufficiently close to the edge of the menu window
 | |
|         # (as determined by _SCROLL_OFFSET), increase the scroll by one. This
 | |
|         # gives nice and non-jumpy behavior even when
 | |
|         # _SCROLL_OFFSET >= _height(_menu_win).
 | |
|         if _sel_node_i >= _menu_scroll + _height(_menu_win) - _SCROLL_OFFSET \
 | |
|            and _menu_scroll < _max_scroll(_shown, _menu_win):
 | |
| 
 | |
|             _menu_scroll += 1
 | |
| 
 | |
| 
 | |
| def _select_prev_menu_entry():
 | |
|     # Selects the menu entry before the current one, adjusting the scroll if
 | |
|     # necessary. Does nothing if we're already at the first menu entry.
 | |
| 
 | |
|     global _sel_node_i
 | |
|     global _menu_scroll
 | |
| 
 | |
|     if _sel_node_i > 0:
 | |
|         # Jump to the previous node
 | |
|         _sel_node_i -= 1
 | |
| 
 | |
|         # See _select_next_menu_entry()
 | |
|         if _sel_node_i < _menu_scroll + _SCROLL_OFFSET:
 | |
|             _menu_scroll = max(_menu_scroll - 1, 0)
 | |
| 
 | |
| 
 | |
| def _select_last_menu_entry():
 | |
|     # Selects the last menu entry in the current menu
 | |
| 
 | |
|     global _sel_node_i
 | |
|     global _menu_scroll
 | |
| 
 | |
|     _sel_node_i = len(_shown) - 1
 | |
|     _menu_scroll = _max_scroll(_shown, _menu_win)
 | |
| 
 | |
| 
 | |
| def _select_first_menu_entry():
 | |
|     # Selects the first menu entry in the current menu
 | |
| 
 | |
|     global _sel_node_i
 | |
|     global _menu_scroll
 | |
| 
 | |
|     _sel_node_i = _menu_scroll = 0
 | |
| 
 | |
| 
 | |
| def _toggle_show_all():
 | |
|     # Toggles show-all mode on/off. If turning it off would give no visible
 | |
|     # items in the current menu, it is left on.
 | |
| 
 | |
|     global _show_all
 | |
|     global _shown
 | |
|     global _sel_node_i
 | |
|     global _menu_scroll
 | |
| 
 | |
|     # Row on the screen the cursor is on. Preferably we want the same row to
 | |
|     # stay highlighted.
 | |
|     old_row = _sel_node_i - _menu_scroll
 | |
| 
 | |
|     _show_all = not _show_all
 | |
|     # List of new nodes to be shown after toggling _show_all
 | |
|     new_shown = _shown_nodes(_cur_menu)
 | |
| 
 | |
|     # Find a good node to select. The selected node might disappear if show-all
 | |
|     # mode is turned off.
 | |
| 
 | |
|     # Select the previously selected node itself if it is still visible. If
 | |
|     # there are visible nodes before it, select the closest one.
 | |
|     for node in _shown[_sel_node_i::-1]:
 | |
|         if node in new_shown:
 | |
|             _sel_node_i = new_shown.index(node)
 | |
|             break
 | |
|     else:
 | |
|         # No visible nodes before the previously selected node. Select the
 | |
|         # closest visible node after it instead.
 | |
|         for node in _shown[_sel_node_i + 1:]:
 | |
|             if node in new_shown:
 | |
|                 _sel_node_i = new_shown.index(node)
 | |
|                 break
 | |
|         else:
 | |
|             # No visible nodes at all, meaning show-all was turned off inside
 | |
|             # an invisible menu. Don't allow that, as the implementation relies
 | |
|             # on always having a selected node.
 | |
|             _show_all = True
 | |
|             return
 | |
| 
 | |
|     _shown = new_shown
 | |
| 
 | |
|     # Try to make the cursor stay on the same row in the menu window. This
 | |
|     # might be impossible if too many nodes have disappeared above the node.
 | |
|     _menu_scroll = max(_sel_node_i - old_row, 0)
 | |
| 
 | |
| 
 | |
| def _center_vertically():
 | |
|     # Centers the selected node vertically, if possible
 | |
| 
 | |
|     global _menu_scroll
 | |
| 
 | |
|     _menu_scroll = min(max(_sel_node_i - _height(_menu_win)//2, 0),
 | |
|                        _max_scroll(_shown, _menu_win))
 | |
| 
 | |
| 
 | |
| def _draw_main():
 | |
|     # Draws the "main" display, with the list of symbols, the header, and the
 | |
|     # footer.
 | |
|     #
 | |
|     # This could be optimized to only update the windows that have actually
 | |
|     # changed, but keep it simple for now and let curses sort it out.
 | |
| 
 | |
|     term_width = _width(_stdscr)
 | |
| 
 | |
|     #
 | |
|     # Update the separator row below the menu path
 | |
|     #
 | |
| 
 | |
|     _top_sep_win.erase()
 | |
| 
 | |
|     # Draw arrows pointing up if the symbol window is scrolled down. Draw them
 | |
|     # before drawing the title, so the title ends up on top for small windows.
 | |
|     if _menu_scroll > 0:
 | |
|         _safe_hline(_top_sep_win, 0, 4, curses.ACS_UARROW, _N_SCROLL_ARROWS)
 | |
| 
 | |
|     # Add the 'mainmenu' text as the title, centered at the top
 | |
|     _safe_addstr(_top_sep_win,
 | |
|                  0, max((term_width - len(_kconf.mainmenu_text))//2, 0),
 | |
|                  _kconf.mainmenu_text)
 | |
| 
 | |
|     _top_sep_win.noutrefresh()
 | |
| 
 | |
|     # Note: The menu path at the top is deliberately updated last. See below.
 | |
| 
 | |
|     #
 | |
|     # Update the symbol window
 | |
|     #
 | |
| 
 | |
|     _menu_win.erase()
 | |
| 
 | |
|     # Draw the _shown nodes starting from index _menu_scroll up to either as
 | |
|     # many as fit in the window, or to the end of _shown
 | |
|     for i in range(_menu_scroll,
 | |
|                    min(_menu_scroll + _height(_menu_win), len(_shown))):
 | |
| 
 | |
|         node = _shown[i]
 | |
| 
 | |
|         # The 'not _show_all' test avoids showing invisible items in red
 | |
|         # outside show-all mode, which could look confusing/broken. Invisible
 | |
|         # symbols show up outside show-all mode if an invisible symbol has
 | |
|         # visible children in an implicit (indented) menu.
 | |
|         if _visible(node) or not _show_all:
 | |
|             style = _style["selection" if i == _sel_node_i else "list"]
 | |
|         else:
 | |
|             style = _style["inv-selection" if i == _sel_node_i else "inv-list"]
 | |
| 
 | |
|         _safe_addstr(_menu_win, i - _menu_scroll, 0, _node_str(node), style)
 | |
| 
 | |
|     _menu_win.noutrefresh()
 | |
| 
 | |
|     #
 | |
|     # Update the bottom separator window
 | |
|     #
 | |
| 
 | |
|     _bot_sep_win.erase()
 | |
| 
 | |
|     # Draw arrows pointing down if the symbol window is scrolled up
 | |
|     if _menu_scroll < _max_scroll(_shown, _menu_win):
 | |
|         _safe_hline(_bot_sep_win, 0, 4, curses.ACS_DARROW, _N_SCROLL_ARROWS)
 | |
| 
 | |
|     # Indicate when show-name/show-help/show-all mode is enabled
 | |
|     enabled_modes = []
 | |
|     if _show_help:
 | |
|         enabled_modes.append("show-help (toggle with [F])")
 | |
|     if _show_name:
 | |
|         enabled_modes.append("show-name")
 | |
|     if _show_all:
 | |
|         enabled_modes.append("show-all")
 | |
|     if enabled_modes:
 | |
|         s = " and ".join(enabled_modes) + " mode enabled"
 | |
|         _safe_addstr(_bot_sep_win, 0, max(term_width - len(s) - 2, 0), s)
 | |
| 
 | |
|     _bot_sep_win.noutrefresh()
 | |
| 
 | |
|     #
 | |
|     # Update the help window, which shows either key bindings or help texts
 | |
|     #
 | |
| 
 | |
|     _help_win.erase()
 | |
| 
 | |
|     if _show_help:
 | |
|         node = _shown[_sel_node_i]
 | |
|         if isinstance(node.item, (Symbol, Choice)) and node.help:
 | |
|             help_lines = textwrap.wrap(node.help, _width(_help_win))
 | |
|             for i in range(min(_height(_help_win), len(help_lines))):
 | |
|                 _safe_addstr(_help_win, i, 0, help_lines[i])
 | |
|         else:
 | |
|             _safe_addstr(_help_win, 0, 0, "(no help)")
 | |
|     else:
 | |
|         for i, line in enumerate(_MAIN_HELP_LINES):
 | |
|             _safe_addstr(_help_win, i, 0, line)
 | |
| 
 | |
|     _help_win.noutrefresh()
 | |
| 
 | |
|     #
 | |
|     # Update the top row with the menu path.
 | |
|     #
 | |
|     # Doing this last leaves the cursor on the top row, which avoids some minor
 | |
|     # annoying jumpiness in gnome-terminal when reducing the height of the
 | |
|     # terminal. It seems to happen whenever the row with the cursor on it
 | |
|     # disappears.
 | |
|     #
 | |
| 
 | |
|     _path_win.erase()
 | |
| 
 | |
|     # Draw the menu path ("(Top) -> Menu -> Submenu -> ...")
 | |
| 
 | |
|     menu_prompts = []
 | |
| 
 | |
|     menu = _cur_menu
 | |
|     while menu is not _kconf.top_node:
 | |
|         # Promptless choices can be entered in show-all mode. Use
 | |
|         # standard_sc_expr_str() for them, so they show up as
 | |
|         # '<choice (name if any)>'.
 | |
|         menu_prompts.append(menu.prompt[0] if menu.prompt else
 | |
|                             standard_sc_expr_str(menu.item))
 | |
|         menu = menu.parent
 | |
|     menu_prompts.append("(Top)")
 | |
|     menu_prompts.reverse()
 | |
| 
 | |
|     # Hack: We can't put ACS_RARROW directly in the string. Temporarily
 | |
|     # represent it with NULL.
 | |
|     menu_path_str = " \0 ".join(menu_prompts)
 | |
| 
 | |
|     # Scroll the menu path to the right if needed to make the current menu's
 | |
|     # title visible
 | |
|     if len(menu_path_str) > term_width:
 | |
|         menu_path_str = menu_path_str[len(menu_path_str) - term_width:]
 | |
| 
 | |
|     # Print the path with the arrows reinserted
 | |
|     split_path = menu_path_str.split("\0")
 | |
|     _safe_addstr(_path_win, split_path[0])
 | |
|     for s in split_path[1:]:
 | |
|         _safe_addch(_path_win, curses.ACS_RARROW)
 | |
|         _safe_addstr(_path_win, s)
 | |
| 
 | |
|     _path_win.noutrefresh()
 | |
| 
 | |
| 
 | |
| def _parent_menu(node):
 | |
|     # Returns the menu node of the menu that contains 'node'. In addition to
 | |
|     # proper 'menu's, this might also be a 'menuconfig' symbol or a 'choice'.
 | |
|     # "Menu" here means a menu in the interface.
 | |
| 
 | |
|     menu = node.parent
 | |
|     while not menu.is_menuconfig:
 | |
|         menu = menu.parent
 | |
|     return menu
 | |
| 
 | |
| 
 | |
| def _shown_nodes(menu):
 | |
|     # Returns the list of menu nodes from 'menu' (see _parent_menu()) that
 | |
|     # would be shown when entering it
 | |
| 
 | |
|     def rec(node):
 | |
|         res = []
 | |
| 
 | |
|         while node:
 | |
|             if _visible(node) or _show_all:
 | |
|                 res.append(node)
 | |
|                 if node.list and not node.is_menuconfig:
 | |
|                     # Nodes from implicit menu created from dependencies. Will
 | |
|                     # be shown indented. Note that is_menuconfig is True for
 | |
|                     # menus and choices as well as 'menuconfig' symbols.
 | |
|                     res += rec(node.list)
 | |
| 
 | |
|             elif node.list and isinstance(node.item, Symbol):
 | |
|                 # Show invisible symbols if they have visible children. This
 | |
|                 # can happen for an m/y-valued symbol with an optional prompt
 | |
|                 # ('prompt "foo" is COND') that is currently disabled. Note
 | |
|                 # that it applies to both 'config' and 'menuconfig' symbols.
 | |
|                 shown_children = rec(node.list)
 | |
|                 if shown_children:
 | |
|                     res.append(node)
 | |
|                     if not node.is_menuconfig:
 | |
|                         res += shown_children
 | |
| 
 | |
|             node = node.next
 | |
| 
 | |
|         return res
 | |
| 
 | |
|     if isinstance(menu.item, Choice):
 | |
|         # For named choices defined in multiple locations, entering the choice
 | |
|         # at a particular menu node would normally only show the choice symbols
 | |
|         # defined there (because that's what the MenuNode tree looks like).
 | |
|         #
 | |
|         # That might look confusing, and makes extending choices by defining
 | |
|         # them in multiple locations less useful. Instead, gather all the child
 | |
|         # menu nodes for all the choices whenever a choice is entered. That
 | |
|         # makes all choice symbols visible at all locations.
 | |
|         #
 | |
|         # Choices can contain non-symbol items (people do all sorts of weird
 | |
|         # stuff with them), hence the generality here. We really need to
 | |
|         # preserve the menu tree at each choice location.
 | |
|         #
 | |
|         # Note: Named choices are pretty broken in the C tools, and this is
 | |
|         # super obscure, so you probably won't find much that relies on this.
 | |
|         # This whole 'if' could be deleted if you don't care about defining
 | |
|         # choices in multiple locations to add symbols (which will still work,
 | |
|         # just with things being displayed in a way that might be unexpected).
 | |
| 
 | |
|         # Do some additional work to avoid listing choice symbols twice if all
 | |
|         # or part of the choice is copied in multiple locations (e.g. by
 | |
|         # including some Kconfig file multiple times). We give the prompts at
 | |
|         # the current location precedence.
 | |
|         seen_syms = {node.item for node in rec(menu.list)
 | |
|                      if isinstance(node.item, Symbol)}
 | |
|         res = []
 | |
|         for choice_node in menu.item.nodes:
 | |
|             for node in rec(choice_node.list):
 | |
|                 # 'choice_node is menu' checks if we're dealing with the
 | |
|                 # current location
 | |
|                 if node.item not in seen_syms or choice_node is menu:
 | |
|                     res.append(node)
 | |
|                     if isinstance(node.item, Symbol):
 | |
|                         seen_syms.add(node.item)
 | |
|         return res
 | |
| 
 | |
|     return rec(menu.list)
 | |
| 
 | |
| 
 | |
| def _visible(node):
 | |
|     # Returns True if the node should appear in the menu (outside show-all
 | |
|     # mode)
 | |
| 
 | |
|     return node.prompt and expr_value(node.prompt[1]) and not \
 | |
|         (node.item == MENU and not expr_value(node.visibility))
 | |
| 
 | |
| 
 | |
| def _change_node(node):
 | |
|     # Changes the value of the menu node 'node' if it is a symbol. Bools and
 | |
|     # tristates are toggled, while other symbol types pop up a text entry
 | |
|     # dialog.
 | |
|     #
 | |
|     # Returns False if the value of 'node' can't be changed.
 | |
| 
 | |
|     if not _changeable(node):
 | |
|         return False
 | |
| 
 | |
|     # sc = symbol/choice
 | |
|     sc = node.item
 | |
| 
 | |
|     if sc.orig_type in (INT, HEX, STRING):
 | |
|         s = sc.str_value
 | |
| 
 | |
|         while True:
 | |
|             s = _input_dialog(
 | |
|                 "{} ({})".format(node.prompt[0], TYPE_TO_STR[sc.orig_type]),
 | |
|                 s, _range_info(sc))
 | |
| 
 | |
|             if s is None:
 | |
|                 break
 | |
| 
 | |
|             if sc.orig_type in (INT, HEX):
 | |
|                 s = s.strip()
 | |
| 
 | |
|                 # 'make menuconfig' does this too. Hex values not starting with
 | |
|                 # '0x' are accepted when loading .config files though.
 | |
|                 if sc.orig_type == HEX and not s.startswith(("0x", "0X")):
 | |
|                     s = "0x" + s
 | |
| 
 | |
|             if _check_valid(sc, s):
 | |
|                 _set_val(sc, s)
 | |
|                 break
 | |
| 
 | |
|     elif len(sc.assignable) == 1:
 | |
|         # Handles choice symbols for choices in y mode, which are a special
 | |
|         # case: .assignable can be (2,) while .tri_value is 0.
 | |
|         _set_val(sc, sc.assignable[0])
 | |
| 
 | |
|     else:
 | |
|         # Set the symbol to the value after the current value in
 | |
|         # sc.assignable, with wrapping
 | |
|         val_index = sc.assignable.index(sc.tri_value)
 | |
|         _set_val(sc, sc.assignable[(val_index + 1) % len(sc.assignable)])
 | |
| 
 | |
| 
 | |
|     if _is_y_mode_choice_sym(sc) and not node.list:
 | |
|         # Immediately jump to the parent menu after making a choice selection,
 | |
|         # like 'make menuconfig' does, except if the menu node has children
 | |
|         # (which can happen if a symbol 'depends on' a choice symbol that
 | |
|         # immediately precedes it).
 | |
|         _leave_menu()
 | |
| 
 | |
| 
 | |
|     return True
 | |
| 
 | |
| 
 | |
| def _changeable(node):
 | |
|     # Returns True if the value if 'node' can be changed
 | |
| 
 | |
|     sc = node.item
 | |
| 
 | |
|     if not isinstance(sc, (Symbol, Choice)):
 | |
|         return False
 | |
| 
 | |
|     # This will hit for invisible symbols, which appear in show-all mode and
 | |
|     # when an invisible symbol has visible children (which can happen e.g. for
 | |
|     # symbols with optional prompts)
 | |
|     if not (node.prompt and expr_value(node.prompt[1])):
 | |
|         return False
 | |
| 
 | |
|     return sc.orig_type in (STRING, INT, HEX) or len(sc.assignable) > 1 \
 | |
|         or _is_y_mode_choice_sym(sc)
 | |
| 
 | |
| 
 | |
| def _set_sel_node_tri_val(tri_val):
 | |
|     # Sets the value of the currently selected menu entry to 'tri_val', if that
 | |
|     # value can be assigned
 | |
| 
 | |
|     sc = _shown[_sel_node_i].item
 | |
|     if isinstance(sc, (Symbol, Choice)) and tri_val in sc.assignable:
 | |
|         _set_val(sc, tri_val)
 | |
| 
 | |
| 
 | |
| def _set_val(sc, val):
 | |
|     # Wrapper around Symbol/Choice.set_value() for updating the menu state and
 | |
|     # _conf_changed
 | |
| 
 | |
|     global _conf_changed
 | |
| 
 | |
|     # Use the string representation of tristate values. This makes the format
 | |
|     # consistent for all symbol types.
 | |
|     if val in TRI_TO_STR:
 | |
|         val = TRI_TO_STR[val]
 | |
| 
 | |
|     if val != sc.str_value:
 | |
|         sc.set_value(val)
 | |
|         _conf_changed = True
 | |
| 
 | |
|         # Changing the value of the symbol might have changed what items in the
 | |
|         # current menu are visible. Recalculate the state.
 | |
|         _update_menu()
 | |
| 
 | |
| 
 | |
| def _update_menu():
 | |
|     # Updates the current menu after the value of a symbol or choice has been
 | |
|     # changed. Changing a value might change which items in the menu are
 | |
|     # visible.
 | |
|     #
 | |
|     # If possible, preserves the location of the cursor on the screen when
 | |
|     # items are added/removed above the selected item.
 | |
| 
 | |
|     global _shown
 | |
|     global _sel_node_i
 | |
|     global _menu_scroll
 | |
| 
 | |
|     # Row on the screen the cursor was on
 | |
|     old_row = _sel_node_i - _menu_scroll
 | |
| 
 | |
|     sel_node = _shown[_sel_node_i]
 | |
| 
 | |
|     # New visible nodes
 | |
|     _shown = _shown_nodes(_cur_menu)
 | |
| 
 | |
|     # New index of selected node
 | |
|     _sel_node_i = _shown.index(sel_node)
 | |
| 
 | |
|     # Try to make the cursor stay on the same row in the menu window. This
 | |
|     # might be impossible if too many nodes have disappeared above the node.
 | |
|     _menu_scroll = max(_sel_node_i - old_row, 0)
 | |
| 
 | |
| 
 | |
| def _input_dialog(title, initial_text, info_text=None):
 | |
|     # Pops up a dialog that prompts the user for a string
 | |
|     #
 | |
|     # title:
 | |
|     #   Title to display at the top of the dialog window's border
 | |
|     #
 | |
|     # initial_text:
 | |
|     #   Initial text to prefill the input field with
 | |
|     #
 | |
|     # info_text:
 | |
|     #   String to show next to the input field. If None, just the input field
 | |
|     #   is shown.
 | |
| 
 | |
|     win = _styled_win("body")
 | |
|     win.keypad(True)
 | |
| 
 | |
|     info_lines = info_text.split("\n") if info_text else []
 | |
| 
 | |
|     # Give the input dialog its initial size
 | |
|     _resize_input_dialog(win, title, info_lines)
 | |
| 
 | |
|     _safe_curs_set(2)
 | |
| 
 | |
|     # Input field text
 | |
|     s = initial_text
 | |
| 
 | |
|     # Cursor position
 | |
|     i = len(initial_text)
 | |
| 
 | |
|     def edit_width():
 | |
|         return _width(win) - 4
 | |
| 
 | |
|     # Horizontal scroll offset
 | |
|     hscroll = max(i - edit_width() + 1, 0)
 | |
| 
 | |
|     while True:
 | |
|         # Draw the "main" display with the menu, etc., so that resizing still
 | |
|         # works properly. This is like a stack of windows, only hardcoded for
 | |
|         # now.
 | |
|         _draw_main()
 | |
|         _draw_input_dialog(win, title, info_lines, s, i, hscroll)
 | |
|         curses.doupdate()
 | |
| 
 | |
| 
 | |
|         c = _getch_compat(win)
 | |
| 
 | |
|         if c == curses.KEY_RESIZE:
 | |
|             # Resize the main display too. The dialog floats above it.
 | |
|             _resize_main()
 | |
|             _resize_input_dialog(win, title, info_lines)
 | |
| 
 | |
|         elif c == "\n":
 | |
|             _safe_curs_set(0)
 | |
|             return s
 | |
| 
 | |
|         elif c == "\x1B":  # \x1B = ESC
 | |
|             _safe_curs_set(0)
 | |
|             return None
 | |
| 
 | |
|         else:
 | |
|             s, i, hscroll = _edit_text(c, s, i, hscroll, edit_width())
 | |
| 
 | |
| 
 | |
| def _resize_input_dialog(win, title, info_lines):
 | |
|     # Resizes the input dialog to a size appropriate for the terminal size
 | |
| 
 | |
|     screen_height, screen_width = _stdscr.getmaxyx()
 | |
| 
 | |
|     win_height = 5
 | |
|     if info_lines:
 | |
|         win_height += len(info_lines) + 1
 | |
|     win_height = min(win_height, screen_height)
 | |
| 
 | |
|     win_width = max(_INPUT_DIALOG_MIN_WIDTH,
 | |
|                     len(title) + 4,
 | |
|                     *(len(line) + 4 for line in info_lines))
 | |
|     win_width = min(win_width, screen_width)
 | |
| 
 | |
|     win.resize(win_height, win_width)
 | |
|     win.mvwin((screen_height - win_height)//2,
 | |
|               (screen_width - win_width)//2)
 | |
| 
 | |
| 
 | |
| def _draw_input_dialog(win, title, info_lines, s, i, hscroll):
 | |
|     edit_width = _width(win) - 4
 | |
| 
 | |
|     win.erase()
 | |
| 
 | |
|     # Note: Perhaps having a separate window for the input field would be nicer
 | |
|     visible_s = s[hscroll:hscroll + edit_width]
 | |
|     _safe_addstr(win, 2, 2, visible_s + " "*(edit_width - len(visible_s)),
 | |
|                  _style["edit"])
 | |
| 
 | |
|     for linenr, line in enumerate(info_lines):
 | |
|         _safe_addstr(win, 4 + linenr, 2, line)
 | |
| 
 | |
|     # Draw the frame last so that it overwrites the body text for small windows
 | |
|     _draw_frame(win, title)
 | |
| 
 | |
|     _safe_move(win, 2, 2 + i - hscroll)
 | |
| 
 | |
|     win.noutrefresh()
 | |
| 
 | |
| 
 | |
| def _load_dialog():
 | |
|     # Dialog for loading a new configuration
 | |
| 
 | |
|     global _conf_changed
 | |
|     global _conf_filename
 | |
|     global _show_all
 | |
| 
 | |
|     if _conf_changed:
 | |
|         c = _key_dialog(
 | |
|             "Load",
 | |
|             "You have unsaved changes. Load new\n"
 | |
|             "configuration anyway?\n"
 | |
|             "\n"
 | |
|             "         (O)K  (C)ancel",
 | |
|             "oc")
 | |
| 
 | |
|         if c is None or c == "c":
 | |
|             return
 | |
| 
 | |
|     filename = _conf_filename
 | |
|     while True:
 | |
|         filename = _input_dialog("File to load", filename, _load_save_info())
 | |
|         if filename is None:
 | |
|             return
 | |
| 
 | |
|         filename = os.path.expanduser(filename)
 | |
| 
 | |
|         if _try_load(filename):
 | |
|             _conf_filename = filename
 | |
|             _conf_changed = _needs_save()
 | |
| 
 | |
|             # Turn on show-all mode if the selected node is not visible after
 | |
|             # loading the new configuration. _shown still holds the old state.
 | |
|             if _shown[_sel_node_i] not in _shown_nodes(_cur_menu):
 | |
|                 _show_all = True
 | |
| 
 | |
|             _update_menu()
 | |
| 
 | |
|             # The message dialog indirectly updates the menu display, so _msg()
 | |
|             # must be called after the new state has been initialized
 | |
|             _msg("Success", "Loaded " + filename)
 | |
|             return
 | |
| 
 | |
| 
 | |
| def _try_load(filename):
 | |
|     # Tries to load a configuration file. Pops up an error and returns False on
 | |
|     # failure.
 | |
|     #
 | |
|     # filename:
 | |
|     #   Configuration file to load
 | |
| 
 | |
|     try:
 | |
|         _kconf.load_config(filename)
 | |
|         return True
 | |
|     except EnvironmentError as e:
 | |
|         _error("Error loading '{}'\n\n{} (errno: {})"
 | |
|                .format(filename, e.strerror, errno.errorcode[e.errno]))
 | |
|         return False
 | |
| 
 | |
| 
 | |
| def _save_dialog(save_fn, default_filename, description):
 | |
|     # Dialog for saving the current configuration
 | |
|     #
 | |
|     # save_fn:
 | |
|     #   Function to call with 'filename' to save the file
 | |
|     #
 | |
|     # default_filename:
 | |
|     #   Prefilled filename in the input field
 | |
|     #
 | |
|     # description:
 | |
|     #   String describing the thing being saved
 | |
|     #
 | |
|     # Return value:
 | |
|     #   The path to the saved file, or None if no file was saved
 | |
| 
 | |
|     filename = default_filename
 | |
|     while True:
 | |
|         filename = _input_dialog("Filename to save {} to".format(description),
 | |
|                                  filename, _load_save_info())
 | |
|         if filename is None:
 | |
|             return None
 | |
| 
 | |
|         filename = os.path.expanduser(filename)
 | |
| 
 | |
|         msg = _try_save(save_fn, filename, description)
 | |
|         if msg:
 | |
|             _msg("Success", msg)
 | |
|             return filename
 | |
| 
 | |
| 
 | |
| def _try_save(save_fn, filename, description):
 | |
|     # Tries to save a configuration file. Returns a message to print on
 | |
|     # success.
 | |
|     #
 | |
|     # save_fn:
 | |
|     #   Function to call with 'filename' to save the file
 | |
|     #
 | |
|     # description:
 | |
|     #   String describing the thing being saved
 | |
|     #
 | |
|     # Return value:
 | |
|     #   A message to print on success, and None on failure
 | |
| 
 | |
|     try:
 | |
|         # save_fn() returns a message to print
 | |
|         return save_fn(filename)
 | |
|     except EnvironmentError as e:
 | |
|         _error("Error saving {} to '{}'\n\n{} (errno: {})"
 | |
|                .format(description, e.filename, e.strerror,
 | |
|                        errno.errorcode[e.errno]))
 | |
|         return None
 | |
| 
 | |
| 
 | |
| def _key_dialog(title, text, keys):
 | |
|     # Pops up a dialog that can be closed by pressing a key
 | |
|     #
 | |
|     # title:
 | |
|     #   Title to display at the top of the dialog window's border
 | |
|     #
 | |
|     # text:
 | |
|     #   Text to show in the dialog
 | |
|     #
 | |
|     # keys:
 | |
|     #   List of keys that will close the dialog. Other keys (besides ESC) are
 | |
|     #   ignored. The caller is responsible for providing a hint about which
 | |
|     #   keys can be pressed in 'text'.
 | |
|     #
 | |
|     # Return value:
 | |
|     #   The key that was pressed to close the dialog. Uppercase characters are
 | |
|     #   converted to lowercase. ESC will always close the dialog, and returns
 | |
|     #   None.
 | |
| 
 | |
|     win = _styled_win("body")
 | |
|     win.keypad(True)
 | |
| 
 | |
|     _resize_key_dialog(win, text)
 | |
| 
 | |
|     while True:
 | |
|         # See _input_dialog()
 | |
|         _draw_main()
 | |
|         _draw_key_dialog(win, title, text)
 | |
|         curses.doupdate()
 | |
| 
 | |
| 
 | |
|         c = _getch_compat(win)
 | |
| 
 | |
|         if c == curses.KEY_RESIZE:
 | |
|             # Resize the main display too. The dialog floats above it.
 | |
|             _resize_main()
 | |
|             _resize_key_dialog(win, text)
 | |
| 
 | |
|         elif c == "\x1B":  # \x1B = ESC
 | |
|             return None
 | |
| 
 | |
|         elif isinstance(c, str):
 | |
|             c = c.lower()
 | |
|             if c in keys:
 | |
|                 return c
 | |
| 
 | |
| 
 | |
| def _resize_key_dialog(win, text):
 | |
|     # Resizes the key dialog to a size appropriate for the terminal size
 | |
| 
 | |
|     screen_height, screen_width = _stdscr.getmaxyx()
 | |
| 
 | |
|     lines = text.split("\n")
 | |
| 
 | |
|     win_height = min(len(lines) + 4, screen_height)
 | |
|     win_width = min(max(len(line) for line in lines) + 4, screen_width)
 | |
| 
 | |
|     win.resize(win_height, win_width)
 | |
|     win.mvwin((screen_height - win_height)//2,
 | |
|               (screen_width - win_width)//2)
 | |
| 
 | |
| 
 | |
| def _draw_key_dialog(win, title, text):
 | |
|     win.erase()
 | |
| 
 | |
|     for i, line in enumerate(text.split("\n")):
 | |
|         _safe_addstr(win, 2 + i, 2, line)
 | |
| 
 | |
|     # Draw the frame last so that it overwrites the body text for small windows
 | |
|     _draw_frame(win, title)
 | |
| 
 | |
|     win.noutrefresh()
 | |
| 
 | |
| 
 | |
| def _draw_frame(win, title):
 | |
|     # Draw a frame around the inner edges of 'win', with 'title' at the top
 | |
| 
 | |
|     win_height, win_width = win.getmaxyx()
 | |
| 
 | |
|     win.attron(_style["frame"])
 | |
| 
 | |
|     # Draw top/bottom edge
 | |
|     _safe_hline(win,              0, 0, " ", win_width)
 | |
|     _safe_hline(win, win_height - 1, 0, " ", win_width)
 | |
| 
 | |
|     # Draw left/right edge
 | |
|     _safe_vline(win, 0,             0, " ", win_height)
 | |
|     _safe_vline(win, 0, win_width - 1, " ", win_height)
 | |
| 
 | |
|     # Draw title
 | |
|     _safe_addstr(win, 0, max((win_width - len(title))//2, 0), title)
 | |
| 
 | |
|     win.attroff(_style["frame"])
 | |
| 
 | |
| 
 | |
| def _jump_to_dialog():
 | |
|     # Implements the jump-to dialog, where symbols can be looked up via
 | |
|     # incremental search and jumped to.
 | |
|     #
 | |
|     # Returns True if the user jumped to a symbol, and False if the dialog was
 | |
|     # canceled.
 | |
| 
 | |
|     s = ""  # Search text
 | |
|     prev_s = None  # Previous search text
 | |
|     s_i = 0  # Search text cursor position
 | |
|     hscroll = 0  # Horizontal scroll offset
 | |
| 
 | |
|     sel_node_i = 0  # Index of selected row
 | |
|     scroll = 0  # Index in 'matches' of the top row of the list
 | |
| 
 | |
|     # Edit box at the top
 | |
|     edit_box = _styled_win("jump-edit")
 | |
|     edit_box.keypad(True)
 | |
| 
 | |
|     # List of matches
 | |
|     matches_win = _styled_win("list")
 | |
| 
 | |
|     # Bottom separator, with arrows pointing down
 | |
|     bot_sep_win = _styled_win("separator")
 | |
| 
 | |
|     # Help window with instructions at the bottom
 | |
|     help_win = _styled_win("help")
 | |
| 
 | |
|     # Give windows their initial size
 | |
|     _resize_jump_to_dialog(edit_box, matches_win, bot_sep_win, help_win,
 | |
|                            sel_node_i, scroll)
 | |
| 
 | |
|     _safe_curs_set(2)
 | |
| 
 | |
|     # Logic duplication with _select_{next,prev}_menu_entry(), except we do a
 | |
|     # functional variant that returns the new (sel_node_i, scroll) values to
 | |
|     # avoid 'nonlocal'. TODO: Can this be factored out in some nice way?
 | |
| 
 | |
|     def select_next_match():
 | |
|         if sel_node_i == len(matches) - 1:
 | |
|             return sel_node_i, scroll
 | |
| 
 | |
|         if sel_node_i + 1 >= scroll + _height(matches_win) - _SCROLL_OFFSET \
 | |
|            and scroll < _max_scroll(matches, matches_win):
 | |
| 
 | |
|             return sel_node_i + 1, scroll + 1
 | |
| 
 | |
|         return sel_node_i + 1, scroll
 | |
| 
 | |
|     def select_prev_match():
 | |
|         if sel_node_i == 0:
 | |
|             return sel_node_i, scroll
 | |
| 
 | |
|         if sel_node_i - 1 < scroll + _SCROLL_OFFSET:
 | |
|             return sel_node_i - 1, max(scroll - 1, 0)
 | |
| 
 | |
|         return sel_node_i - 1, scroll
 | |
| 
 | |
|     while True:
 | |
|         if s != prev_s:
 | |
|             # The search text changed. Find new matching nodes.
 | |
| 
 | |
|             prev_s = s
 | |
| 
 | |
|             try:
 | |
|                 # We could use re.IGNORECASE here instead of lower(), but this
 | |
|                 # is noticeably less jerky while inputting regexes like
 | |
|                 # '.*debug$' (though the '.*' is redundant there). Those
 | |
|                 # probably have bad interactions with re.search(), which
 | |
|                 # matches anywhere in the string.
 | |
|                 #
 | |
|                 # It's not horrible either way. Just a bit smoother.
 | |
|                 regex_searches = [re.compile(regex).search
 | |
|                                   for regex in s.lower().split()]
 | |
| 
 | |
|                 # No exception thrown, so the regexes are okay
 | |
|                 bad_re = None
 | |
| 
 | |
|                 # List of matching nodes
 | |
|                 matches = []
 | |
|                 add_match = matches.append
 | |
| 
 | |
|                 # Search symbols and choices
 | |
| 
 | |
|                 for node in _sorted_sc_nodes():
 | |
|                     # Symbol/choice
 | |
|                     sc = node.item
 | |
| 
 | |
|                     for search in regex_searches:
 | |
|                         # Both the name and the prompt might be missing, since
 | |
|                         # we're searching both symbols and choices
 | |
| 
 | |
|                         # Does the regex match either the symbol name or the
 | |
|                         # prompt (if any)?
 | |
|                         if not (sc.name and search(sc.name.lower()) or
 | |
|                                 node.prompt and search(node.prompt[0].lower())):
 | |
| 
 | |
|                             # Give up on the first regex that doesn't match, to
 | |
|                             # speed things up a bit when multiple regexes are
 | |
|                             # entered
 | |
|                             break
 | |
| 
 | |
|                     else:
 | |
|                         add_match(node)
 | |
| 
 | |
|                 # Search menus and comments
 | |
| 
 | |
|                 for node in _sorted_menu_comment_nodes():
 | |
|                     for search in regex_searches:
 | |
|                         if not search(node.prompt[0].lower()):
 | |
|                             break
 | |
|                     else:
 | |
|                         add_match(node)
 | |
| 
 | |
|             except re.error as e:
 | |
|                 # Bad regex. Remember the error message so we can show it.
 | |
|                 bad_re = "Bad regular expression"
 | |
|                 # re.error.msg was added in Python 3.5
 | |
|                 if hasattr(e, "msg"):
 | |
|                     bad_re += ": " + e.msg
 | |
| 
 | |
|                 matches = []
 | |
| 
 | |
|             # Reset scroll and jump to the top of the list of matches
 | |
|             sel_node_i = scroll = 0
 | |
| 
 | |
|         _draw_jump_to_dialog(edit_box, matches_win, bot_sep_win, help_win,
 | |
|                              s, s_i, hscroll,
 | |
|                              bad_re, matches, sel_node_i, scroll)
 | |
|         curses.doupdate()
 | |
| 
 | |
| 
 | |
|         c = _getch_compat(edit_box)
 | |
| 
 | |
|         if c == "\n":
 | |
|             if matches:
 | |
|                 _jump_to(matches[sel_node_i])
 | |
|                 _safe_curs_set(0)
 | |
|                 return True
 | |
| 
 | |
|         elif c == "\x1B":  # \x1B = ESC
 | |
|             _safe_curs_set(0)
 | |
|             return False
 | |
| 
 | |
|         elif c == curses.KEY_RESIZE:
 | |
|             # We adjust the scroll so that the selected node stays visible in
 | |
|             # the list when the terminal is resized, hence the 'scroll'
 | |
|             # assignment
 | |
|             scroll = _resize_jump_to_dialog(
 | |
|                 edit_box, matches_win, bot_sep_win, help_win,
 | |
|                 sel_node_i, scroll)
 | |
| 
 | |
|         elif c == "\x06":  # \x06 = Ctrl-F
 | |
|             if matches:
 | |
|                 _safe_curs_set(0)
 | |
|                 _info_dialog(matches[sel_node_i], True)
 | |
|                 _safe_curs_set(2)
 | |
| 
 | |
|                 scroll = _resize_jump_to_dialog(
 | |
|                     edit_box, matches_win, bot_sep_win, help_win,
 | |
|                     sel_node_i, scroll)
 | |
| 
 | |
|         elif c == curses.KEY_DOWN:
 | |
|             sel_node_i, scroll = select_next_match()
 | |
| 
 | |
|         elif c == curses.KEY_UP:
 | |
|             sel_node_i, scroll = select_prev_match()
 | |
| 
 | |
|         elif c in (curses.KEY_NPAGE, "\x04"):  # Page Down/Ctrl-D
 | |
|             # Keep it simple. This way we get sane behavior for small windows,
 | |
|             # etc., for free.
 | |
|             for _ in range(_PG_JUMP):
 | |
|                 sel_node_i, scroll = select_next_match()
 | |
| 
 | |
|         # Page Up (no Ctrl-U, as it's already used by the edit box)
 | |
|         elif c == curses.KEY_PPAGE:
 | |
|             for _ in range(_PG_JUMP):
 | |
|                 sel_node_i, scroll = select_prev_match()
 | |
| 
 | |
|         elif c == curses.KEY_END:
 | |
|             sel_node_i = len(matches) - 1
 | |
|             scroll = _max_scroll(matches, matches_win)
 | |
| 
 | |
|         elif c == curses.KEY_HOME:
 | |
|             sel_node_i = scroll = 0
 | |
| 
 | |
|         else:
 | |
|             s, s_i, hscroll = _edit_text(c, s, s_i, hscroll,
 | |
|                                          _width(edit_box) - 2)
 | |
| 
 | |
| 
 | |
| # Obscure Python: We never pass a value for cached_nodes, and it keeps pointing
 | |
| # to the same list. This avoids a global.
 | |
| def _sorted_sc_nodes(cached_nodes=[]):
 | |
|     # Returns a sorted list of symbol and choice nodes to search. The symbol
 | |
|     # nodes appear first, sorted by name, and then the choice nodes, sorted by
 | |
|     # prompt and (secondarily) name.
 | |
| 
 | |
|     if not cached_nodes:
 | |
|         # Add symbol nodes
 | |
|         for sym in sorted(_kconf.unique_defined_syms,
 | |
|                           key=lambda sym: sym.name):
 | |
|             # += is in-place for lists
 | |
|             cached_nodes += sym.nodes
 | |
| 
 | |
|         # Add choice nodes
 | |
| 
 | |
|         choices = sorted(_kconf.unique_choices,
 | |
|                          key=lambda choice: choice.name or "")
 | |
| 
 | |
|         cached_nodes += sorted(
 | |
|             [node for choice in choices for node in choice.nodes],
 | |
|             key=lambda node: node.prompt[0] if node.prompt else "")
 | |
| 
 | |
|     return cached_nodes
 | |
| 
 | |
| 
 | |
| def _sorted_menu_comment_nodes(cached_nodes=[]):
 | |
|     # Returns a list of menu and comment nodes to search, sorted by prompt,
 | |
|     # with the menus first
 | |
| 
 | |
|     if not cached_nodes:
 | |
|         def prompt_text(mc):
 | |
|             return mc.prompt[0]
 | |
| 
 | |
|         cached_nodes += sorted(_kconf.menus, key=prompt_text)
 | |
|         cached_nodes += sorted(_kconf.comments, key=prompt_text)
 | |
| 
 | |
|     return cached_nodes
 | |
| 
 | |
| 
 | |
| def _resize_jump_to_dialog(edit_box, matches_win, bot_sep_win, help_win,
 | |
|                            sel_node_i, scroll):
 | |
|     # Resizes the jump-to dialog to fill the terminal.
 | |
|     #
 | |
|     # Returns the new scroll index. We adjust the scroll if needed so that the
 | |
|     # selected node stays visible.
 | |
| 
 | |
|     screen_height, screen_width = _stdscr.getmaxyx()
 | |
| 
 | |
|     bot_sep_win.resize(1, screen_width)
 | |
| 
 | |
|     help_win_height = len(_JUMP_TO_HELP_LINES)
 | |
|     matches_win_height = screen_height - help_win_height - 4
 | |
| 
 | |
|     if matches_win_height >= 1:
 | |
|         edit_box.resize(3, screen_width)
 | |
|         matches_win.resize(matches_win_height, screen_width)
 | |
|         help_win.resize(help_win_height, screen_width)
 | |
| 
 | |
|         matches_win.mvwin(3, 0)
 | |
|         bot_sep_win.mvwin(3 + matches_win_height, 0)
 | |
|         help_win.mvwin(3 + matches_win_height + 1, 0)
 | |
|     else:
 | |
|         # Degenerate case. Give up on nice rendering and just prevent errors.
 | |
| 
 | |
|         matches_win_height = 1
 | |
| 
 | |
|         edit_box.resize(screen_height, screen_width)
 | |
|         matches_win.resize(1, screen_width)
 | |
|         help_win.resize(1, screen_width)
 | |
| 
 | |
|         for win in matches_win, bot_sep_win, help_win:
 | |
|             win.mvwin(0, 0)
 | |
| 
 | |
|     # Adjust the scroll so that the selected row is still within the window, if
 | |
|     # needed
 | |
|     if sel_node_i - scroll >= matches_win_height:
 | |
|         return sel_node_i - matches_win_height + 1
 | |
|     return scroll
 | |
| 
 | |
| 
 | |
| def _draw_jump_to_dialog(edit_box, matches_win, bot_sep_win, help_win,
 | |
|                          s, s_i, hscroll,
 | |
|                          bad_re, matches, sel_node_i, scroll):
 | |
| 
 | |
|     edit_width = _width(edit_box) - 2
 | |
| 
 | |
|     #
 | |
|     # Update list of matches
 | |
|     #
 | |
| 
 | |
|     matches_win.erase()
 | |
| 
 | |
|     if matches:
 | |
|         for i in range(scroll,
 | |
|                        min(scroll + _height(matches_win), len(matches))):
 | |
| 
 | |
|             node = matches[i]
 | |
| 
 | |
|             if isinstance(node.item, (Symbol, Choice)):
 | |
|                 node_str = _name_and_val_str(node.item)
 | |
|                 if node.prompt:
 | |
|                     node_str += ' "{}"'.format(node.prompt[0])
 | |
|             elif node.item == MENU:
 | |
|                 node_str = 'menu "{}"'.format(node.prompt[0])
 | |
|             else:  # node.item == COMMENT
 | |
|                 node_str = 'comment "{}"'.format(node.prompt[0])
 | |
| 
 | |
|             _safe_addstr(matches_win, i - scroll, 0, node_str,
 | |
|                          _style["selection" if i == sel_node_i else "list"])
 | |
| 
 | |
|     else:
 | |
|         # bad_re holds the error message from the re.error exception on errors
 | |
|         _safe_addstr(matches_win, 0, 0, bad_re or "No matches")
 | |
| 
 | |
|     matches_win.noutrefresh()
 | |
| 
 | |
|     #
 | |
|     # Update bottom separator line
 | |
|     #
 | |
| 
 | |
|     bot_sep_win.erase()
 | |
| 
 | |
|     # Draw arrows pointing down if the symbol list is scrolled up
 | |
|     if scroll < _max_scroll(matches, matches_win):
 | |
|         _safe_hline(bot_sep_win, 0, 4, curses.ACS_DARROW, _N_SCROLL_ARROWS)
 | |
| 
 | |
|     bot_sep_win.noutrefresh()
 | |
| 
 | |
|     #
 | |
|     # Update help window at bottom
 | |
|     #
 | |
| 
 | |
|     help_win.erase()
 | |
| 
 | |
|     for i, line in enumerate(_JUMP_TO_HELP_LINES):
 | |
|         _safe_addstr(help_win, i, 0, line)
 | |
| 
 | |
|     help_win.noutrefresh()
 | |
| 
 | |
|     #
 | |
|     # Update edit box. We do this last since it makes it handy to position the
 | |
|     # cursor.
 | |
|     #
 | |
| 
 | |
|     edit_box.erase()
 | |
| 
 | |
|     _draw_frame(edit_box, "Jump to symbol/choice/menu/comment")
 | |
| 
 | |
|     # Draw arrows pointing up if the symbol list is scrolled down
 | |
|     if scroll > 0:
 | |
|         # TODO: Bit ugly that _style["frame"] is repeated here
 | |
|         _safe_hline(edit_box, 2, 4, curses.ACS_UARROW, _N_SCROLL_ARROWS,
 | |
|                     _style["frame"])
 | |
| 
 | |
|     visible_s = s[hscroll:hscroll + edit_width]
 | |
|     _safe_addstr(edit_box, 1, 1, visible_s)
 | |
| 
 | |
|     _safe_move(edit_box, 1, 1 + s_i - hscroll)
 | |
| 
 | |
|     edit_box.noutrefresh()
 | |
| 
 | |
| 
 | |
| def _info_dialog(node, from_jump_to_dialog):
 | |
|     # Shows a fullscreen window with information about 'node'.
 | |
|     #
 | |
|     # If 'from_jump_to_dialog' is True, the information dialog was opened from
 | |
|     # within the jump-to-dialog. In this case, we make '/' from within the
 | |
|     # information dialog just return, to avoid a confusing recursive invocation
 | |
|     # of the jump-to-dialog.
 | |
| 
 | |
|     # Top row, with title and arrows point up
 | |
|     top_line_win = _styled_win("separator")
 | |
| 
 | |
|     # Text display
 | |
|     text_win = _styled_win("text")
 | |
|     text_win.keypad(True)
 | |
| 
 | |
|     # Bottom separator, with arrows pointing down
 | |
|     bot_sep_win = _styled_win("separator")
 | |
| 
 | |
|     # Help window with keys at the bottom
 | |
|     help_win = _styled_win("help")
 | |
| 
 | |
|     # Give windows their initial size
 | |
|     _resize_info_dialog(top_line_win, text_win, bot_sep_win, help_win)
 | |
| 
 | |
| 
 | |
|     # Get lines of help text
 | |
|     lines = _info_str(node).split("\n")
 | |
| 
 | |
|     # Index of first row in 'lines' to show
 | |
|     scroll = 0
 | |
| 
 | |
|     while True:
 | |
|         _draw_info_dialog(node, lines, scroll, top_line_win, text_win,
 | |
|                           bot_sep_win, help_win)
 | |
|         curses.doupdate()
 | |
| 
 | |
| 
 | |
|         c = _getch_compat(text_win)
 | |
| 
 | |
|         if c == curses.KEY_RESIZE:
 | |
|             _resize_info_dialog(top_line_win, text_win, bot_sep_win, help_win)
 | |
| 
 | |
|         elif c in (curses.KEY_DOWN, "j", "J"):
 | |
|             if scroll < _max_scroll(lines, text_win):
 | |
|                 scroll += 1
 | |
| 
 | |
|         elif c in (curses.KEY_NPAGE, "\x04"):  # Page Down/Ctrl-D
 | |
|             scroll = min(scroll + _PG_JUMP, _max_scroll(lines, text_win))
 | |
| 
 | |
|         elif c in (curses.KEY_PPAGE, "\x15"):  # Page Up/Ctrl-U
 | |
|             scroll = max(scroll - _PG_JUMP, 0)
 | |
| 
 | |
|         elif c in (curses.KEY_END, "G"):
 | |
|             scroll = _max_scroll(lines, text_win)
 | |
| 
 | |
|         elif c in (curses.KEY_HOME, "g"):
 | |
|             scroll = 0
 | |
| 
 | |
|         elif c in (curses.KEY_UP, "k", "K"):
 | |
|             if scroll > 0:
 | |
|                 scroll -= 1
 | |
| 
 | |
|         elif c == "/":
 | |
|             # Support starting a search from within the information dialog
 | |
| 
 | |
|             if from_jump_to_dialog:
 | |
|                 return  # Avoid recursion
 | |
| 
 | |
|             if _jump_to_dialog():
 | |
|                 return  # Jumped to a symbol. Cancel the information dialog.
 | |
| 
 | |
|             # Stay in the information dialog if the jump-to dialog was
 | |
|             # canceled. Resize it in case the terminal was resized while the
 | |
|             # fullscreen jump-to dialog was open.
 | |
|             _resize_info_dialog(top_line_win, text_win, bot_sep_win, help_win)
 | |
| 
 | |
|         elif c in (curses.KEY_LEFT, curses.KEY_BACKSPACE, _ERASE_CHAR,
 | |
|                    "\x1B",  # \x1B = ESC
 | |
|                    "q", "Q", "h", "H"):
 | |
| 
 | |
|             return
 | |
| 
 | |
| 
 | |
| def _resize_info_dialog(top_line_win, text_win, bot_sep_win, help_win):
 | |
|     # Resizes the info dialog to fill the terminal
 | |
| 
 | |
|     screen_height, screen_width = _stdscr.getmaxyx()
 | |
| 
 | |
|     top_line_win.resize(1, screen_width)
 | |
|     bot_sep_win.resize(1, screen_width)
 | |
| 
 | |
|     help_win_height = len(_INFO_HELP_LINES)
 | |
|     text_win_height = screen_height - help_win_height - 2
 | |
| 
 | |
|     if text_win_height >= 1:
 | |
|         text_win.resize(text_win_height, screen_width)
 | |
|         help_win.resize(help_win_height, screen_width)
 | |
| 
 | |
|         text_win.mvwin(1, 0)
 | |
|         bot_sep_win.mvwin(1 + text_win_height, 0)
 | |
|         help_win.mvwin(1 + text_win_height + 1, 0)
 | |
|     else:
 | |
|         # Degenerate case. Give up on nice rendering and just prevent errors.
 | |
| 
 | |
|         text_win.resize(1, screen_width)
 | |
|         help_win.resize(1, screen_width)
 | |
| 
 | |
|         for win in text_win, bot_sep_win, help_win:
 | |
|             win.mvwin(0, 0)
 | |
| 
 | |
| 
 | |
| def _draw_info_dialog(node, lines, scroll, top_line_win, text_win,
 | |
|                       bot_sep_win, help_win):
 | |
| 
 | |
|     text_win_height, text_win_width = text_win.getmaxyx()
 | |
| 
 | |
|     # Note: The top row is deliberately updated last. See _draw_main().
 | |
| 
 | |
|     #
 | |
|     # Update text display
 | |
|     #
 | |
| 
 | |
|     text_win.erase()
 | |
| 
 | |
|     for i, line in enumerate(lines[scroll:scroll + text_win_height]):
 | |
|         _safe_addstr(text_win, i, 0, line)
 | |
| 
 | |
|     text_win.noutrefresh()
 | |
| 
 | |
|     #
 | |
|     # Update bottom separator line
 | |
|     #
 | |
| 
 | |
|     bot_sep_win.erase()
 | |
| 
 | |
|     # Draw arrows pointing down if the symbol window is scrolled up
 | |
|     if scroll < _max_scroll(lines, text_win):
 | |
|         _safe_hline(bot_sep_win, 0, 4, curses.ACS_DARROW, _N_SCROLL_ARROWS)
 | |
| 
 | |
|     bot_sep_win.noutrefresh()
 | |
| 
 | |
|     #
 | |
|     # Update help window at bottom
 | |
|     #
 | |
| 
 | |
|     help_win.erase()
 | |
| 
 | |
|     for i, line in enumerate(_INFO_HELP_LINES):
 | |
|         _safe_addstr(help_win, i, 0, line)
 | |
| 
 | |
|     help_win.noutrefresh()
 | |
| 
 | |
|     #
 | |
|     # Update top row
 | |
|     #
 | |
| 
 | |
|     top_line_win.erase()
 | |
| 
 | |
|     # Draw arrows pointing up if the information window is scrolled down. Draw
 | |
|     # them before drawing the title, so the title ends up on top for small
 | |
|     # windows.
 | |
|     if scroll > 0:
 | |
|         _safe_hline(top_line_win, 0, 4, curses.ACS_UARROW, _N_SCROLL_ARROWS)
 | |
| 
 | |
|     title = ("Symbol" if isinstance(node.item, Symbol) else
 | |
|              "Choice" if isinstance(node.item, Choice) else
 | |
|              "Menu"   if node.item == MENU else
 | |
|              "Comment") + " information"
 | |
|     _safe_addstr(top_line_win, 0, max((text_win_width - len(title))//2, 0),
 | |
|                  title)
 | |
| 
 | |
|     top_line_win.noutrefresh()
 | |
| 
 | |
| 
 | |
| def _info_str(node):
 | |
|     # Returns information about the menu node 'node' as a string.
 | |
|     #
 | |
|     # The helper functions are responsible for adding newlines. This allows
 | |
|     # them to return "" if they don't want to add any output.
 | |
| 
 | |
|     if isinstance(node.item, Symbol):
 | |
|         sym = node.item
 | |
| 
 | |
|         return (
 | |
|             _name_info(sym) +
 | |
|             _prompt_info(sym) +
 | |
|             "Type: {}\n".format(TYPE_TO_STR[sym.type]) +
 | |
|             _value_info(sym) +
 | |
|             _help_info(sym)
 | |
|             #_direct_dep_info(sym) +
 | |
|             #_defaults_info(sym) +
 | |
|             #_select_imply_info(sym) +
 | |
|             #_kconfig_def_info(sym)
 | |
|         )
 | |
| 
 | |
|     if isinstance(node.item, Choice):
 | |
|         choice = node.item
 | |
| 
 | |
|         return (
 | |
|             _name_info(choice) +
 | |
|             _prompt_info(choice) +
 | |
|             "Type: {}\n".format(TYPE_TO_STR[choice.type]) +
 | |
|             'Mode: {}\n'.format(choice.str_value) +
 | |
|             _help_info(choice) +
 | |
|             _choice_syms_info(choice)
 | |
|             #_direct_dep_info(choice) +
 | |
|             #_defaults_info(choice) +
 | |
|             #_kconfig_def_info(choice)
 | |
|         )
 | |
| 
 | |
|     return _kconfig_def_info(node)  # node.item in (MENU, COMMENT)
 | |
| 
 | |
| 
 | |
| def _name_info(sc):
 | |
|     # Returns a string with the name of the symbol/choice. Names are optional
 | |
|     # for choices.
 | |
| 
 | |
|     return "Name: {}\n".format(sc.name) if sc.name else ""
 | |
| 
 | |
| 
 | |
| def _prompt_info(sc):
 | |
|     # Returns a string listing the prompts of 'sc' (Symbol or Choice)
 | |
| 
 | |
|     s = ""
 | |
|     found = []
 | |
| 
 | |
|     for node in sc.nodes:
 | |
|         if node.prompt and node.prompt[0] not in found:
 | |
|             s += "Prompt: {}\n".format(node.prompt[0])
 | |
|             found.append(node.prompt[0])
 | |
| 
 | |
|     return s
 | |
| 
 | |
| 
 | |
| def _value_info(sym):
 | |
|     # Returns a string showing 'sym's value
 | |
| 
 | |
|     # Only put quotes around the value for string symbols
 | |
|     return "Value: {}\n".format(
 | |
|         '"{}"'.format(sym.str_value)
 | |
|         if sym.orig_type == STRING
 | |
|         else sym.str_value)
 | |
| 
 | |
| 
 | |
| def _choice_syms_info(choice):
 | |
|     # Returns a string listing the choice symbols in 'choice'. Adds
 | |
|     # "(selected)" next to the selected one.
 | |
| 
 | |
|     s = "Choice symbols:\n"
 | |
| 
 | |
|     for sym in choice.syms:
 | |
|         s += "  - " + sym.name
 | |
|         if sym is choice.selection:
 | |
|             s += " (selected)"
 | |
|         s += "\n"
 | |
| 
 | |
|     return s + "\n"
 | |
| 
 | |
| 
 | |
| def _help_info(sc):
 | |
|     # Returns a string with the help text(s) of 'sc' (Symbol or Choice).
 | |
|     # Symbols and choices defined in multiple locations can have multiple help
 | |
|     # texts.
 | |
| 
 | |
|     s = "\n"
 | |
| 
 | |
|     for node in sc.nodes:
 | |
|         if node.help is not None:
 | |
|             s += "Help:\n\n{}\n\n".format(_indent(node.help, 2))
 | |
| 
 | |
|     if s == "\n":
 | |
|         s = "\nHelp: (No help available)\n\n"
 | |
| 
 | |
|     return s
 | |
| 
 | |
| 
 | |
| def _direct_dep_info(sc):
 | |
|     # Returns a string describing the direct dependencies of 'sc' (Symbol or
 | |
|     # Choice). The direct dependencies are the OR of the dependencies from each
 | |
|     # definition location. The dependencies at each definition location come
 | |
|     # from 'depends on' and dependencies inherited from parent items.
 | |
| 
 | |
|     return "" if sc.direct_dep is _kconf.y else \
 | |
|         'Direct dependencies (={}):\n{}\n' \
 | |
|         .format(TRI_TO_STR[expr_value(sc.direct_dep)],
 | |
|                 _split_expr_info(sc.direct_dep, 2))
 | |
| 
 | |
| 
 | |
| def _defaults_info(sc):
 | |
|     # Returns a string describing the defaults of 'sc' (Symbol or Choice)
 | |
| 
 | |
|     if not sc.defaults:
 | |
|         return ""
 | |
| 
 | |
|     s = "Default"
 | |
|     if len(sc.defaults) > 1:
 | |
|         s += "s"
 | |
|     s += ":\n"
 | |
| 
 | |
|     for val, cond in sc.orig_defaults:
 | |
|         s += "  - "
 | |
|         if isinstance(sc, Symbol):
 | |
|             s += _expr_str(val)
 | |
| 
 | |
|             # Skip the tristate value hint if the expression is just a single
 | |
|             # symbol. _expr_str() already shows its value as a string.
 | |
|             #
 | |
|             # This also avoids showing the tristate value for string/int/hex
 | |
|             # defaults, which wouldn't make any sense.
 | |
|             if isinstance(val, tuple):
 | |
|                 s += '  (={})'.format(TRI_TO_STR[expr_value(val)])
 | |
|         else:
 | |
|             # Don't print the value next to the symbol name for choice
 | |
|             # defaults, as it looks a bit confusing
 | |
|             s += val.name
 | |
|         s += "\n"
 | |
| 
 | |
|         if cond is not _kconf.y:
 | |
|             s += "    Condition (={}):\n{}" \
 | |
|                  .format(TRI_TO_STR[expr_value(cond)],
 | |
|                          _split_expr_info(cond, 4))
 | |
| 
 | |
|     return s + "\n"
 | |
| 
 | |
| 
 | |
| def _split_expr_info(expr, indent):
 | |
|     # Returns a string with 'expr' split into its top-level && or || operands,
 | |
|     # with one operand per line, together with the operand's value. This is
 | |
|     # usually enough to get something readable for long expressions. A fancier
 | |
|     # recursive thingy would be possible too.
 | |
|     #
 | |
|     # indent:
 | |
|     #   Number of leading spaces to add before the split expression.
 | |
| 
 | |
|     if len(split_expr(expr, AND)) > 1:
 | |
|         split_op = AND
 | |
|         op_str = "&&"
 | |
|     else:
 | |
|         split_op = OR
 | |
|         op_str = "||"
 | |
| 
 | |
|     s = ""
 | |
|     for i, term in enumerate(split_expr(expr, split_op)):
 | |
|         s += "{}{} {}".format(indent*" ",
 | |
|                               "  " if i == 0 else op_str,
 | |
|                               _expr_str(term))
 | |
| 
 | |
|         # Don't bother showing the value hint if the expression is just a
 | |
|         # single symbol. _expr_str() already shows its value.
 | |
|         if isinstance(term, tuple):
 | |
|             s += "  (={})".format(TRI_TO_STR[expr_value(term)])
 | |
| 
 | |
|         s += "\n"
 | |
| 
 | |
|     return s
 | |
| 
 | |
| 
 | |
| def _select_imply_info(sym):
 | |
|     # Returns a string with information about which symbols 'select' or 'imply'
 | |
|     # 'sym'. The selecting/implying symbols are grouped according to which
 | |
|     # value they select/imply 'sym' to (n/m/y).
 | |
| 
 | |
|     def sis(expr, val, title):
 | |
|         # sis = selects/implies
 | |
|         sis = [si for si in split_expr(expr, OR) if expr_value(si) == val]
 | |
|         if not sis:
 | |
|             return ""
 | |
| 
 | |
|         res = title
 | |
|         for si in sis:
 | |
|             res += "  - {}\n".format(split_expr(si, AND)[0].name)
 | |
|         return res + "\n"
 | |
| 
 | |
|     s = ""
 | |
| 
 | |
|     if sym.rev_dep is not _kconf.n:
 | |
|         s += sis(sym.rev_dep, 2,
 | |
|                  "Symbols currently y-selecting this symbol:\n")
 | |
|         s += sis(sym.rev_dep, 1,
 | |
|                  "Symbols currently m-selecting this symbol:\n")
 | |
|         s += sis(sym.rev_dep, 0,
 | |
|                  "Symbols currently n-selecting this symbol (no effect):\n")
 | |
| 
 | |
|     if sym.weak_rev_dep is not _kconf.n:
 | |
|         s += sis(sym.weak_rev_dep, 2,
 | |
|                  "Symbols currently y-implying this symbol:\n")
 | |
|         s += sis(sym.weak_rev_dep, 1,
 | |
|                  "Symbols currently m-implying this symbol:\n")
 | |
|         s += sis(sym.weak_rev_dep, 0,
 | |
|                  "Symbols currently n-implying this symbol (no effect):\n")
 | |
| 
 | |
|     return s
 | |
| 
 | |
| 
 | |
| def _kconfig_def_info(item):
 | |
|     # Returns a string with the definition of 'item' in Kconfig syntax,
 | |
|     # together with the definition location(s) and their include and menu paths
 | |
| 
 | |
|     nodes = [item] if isinstance(item, MenuNode) else item.nodes
 | |
| 
 | |
|     s = "Kconfig definition{}, with parent deps. propagated to 'depends on'\n" \
 | |
|         .format("s" if len(nodes) > 1 else "")
 | |
|     s += (len(s) - 1)*"="
 | |
| 
 | |
|     for node in nodes:
 | |
|         s += "\n\n" \
 | |
|              "At {}:{}\n" \
 | |
|              "{}" \
 | |
|              "Menu path: {}\n\n" \
 | |
|              "{}" \
 | |
|              .format(node.filename, node.linenr,
 | |
|                      _include_path_info(node),
 | |
|                      _menu_path_info(node),
 | |
|                      _indent(node.custom_str(_name_and_val_str), 2))
 | |
| 
 | |
|     return s
 | |
| 
 | |
| 
 | |
| def _include_path_info(node):
 | |
|     if not node.include_path:
 | |
|         # In the top-level Kconfig file
 | |
|         return ""
 | |
| 
 | |
|     return "Included via {}\n".format(
 | |
|         " -> ".join("{}:{}".format(filename, linenr)
 | |
|                     for filename, linenr in node.include_path))
 | |
| 
 | |
| 
 | |
| def _menu_path_info(node):
 | |
|     # Returns a string describing the menu path leading up to 'node'
 | |
| 
 | |
|     path = ""
 | |
| 
 | |
|     while node.parent is not _kconf.top_node:
 | |
|         node = node.parent
 | |
| 
 | |
|         # Promptless choices might appear among the parents. Use
 | |
|         # standard_sc_expr_str() for them, so that they show up as
 | |
|         # '<choice (name if any)>'.
 | |
|         path = " -> " + (node.prompt[0] if node.prompt else
 | |
|                          standard_sc_expr_str(node.item)) + path
 | |
| 
 | |
|     return "(Top)" + path
 | |
| 
 | |
| 
 | |
| def _indent(s, n):
 | |
|     # Returns 's' with each line indented 'n' spaces. textwrap.indent() is not
 | |
|     # available in Python 2 (it's 3.3+).
 | |
| 
 | |
|     return "\n".join(n*" " + line for line in s.split("\n"))
 | |
| 
 | |
| 
 | |
| def _name_and_val_str(sc):
 | |
|     # Custom symbol/choice printer that shows symbol values after symbols
 | |
| 
 | |
|     # Show the values of non-constant (non-quoted) symbols that don't look like
 | |
|     # numbers. Things like 123 are actually symbol references, and only work as
 | |
|     # expected due to undefined symbols getting their name as their value.
 | |
|     # Showing the symbol value for those isn't helpful though.
 | |
|     if isinstance(sc, Symbol) and not sc.is_constant and not _is_num(sc.name):
 | |
|         if not sc.nodes:
 | |
|             # Undefined symbol reference
 | |
|             return "{}(undefined/n)".format(sc.name)
 | |
| 
 | |
|         return '{}(={})'.format(sc.name, sc.str_value)
 | |
| 
 | |
|     # For other items, use the standard format
 | |
|     return standard_sc_expr_str(sc)
 | |
| 
 | |
| 
 | |
| def _expr_str(expr):
 | |
|     # Custom expression printer that shows symbol values
 | |
|     return expr_str(expr, _name_and_val_str)
 | |
| 
 | |
| 
 | |
| def _styled_win(style):
 | |
|     # Returns a new curses window with style 'style' and space as the fill
 | |
|     # character. The initial dimensions are (1, 1), so the window needs to be
 | |
|     # sized and positioned separately.
 | |
| 
 | |
|     win = curses.newwin(1, 1)
 | |
|     _set_style(win, style)
 | |
|     return win
 | |
| 
 | |
| 
 | |
| def _set_style(win, style):
 | |
|     # Changes the style of an existing window
 | |
| 
 | |
|     win.bkgdset(" ", _style[style])
 | |
| 
 | |
| 
 | |
| def _max_scroll(lst, win):
 | |
|     # Assuming 'lst' is a list of items to be displayed in 'win',
 | |
|     # returns the maximum number of steps 'win' can be scrolled down.
 | |
|     # We stop scrolling when the bottom item is visible.
 | |
| 
 | |
|     return max(0, len(lst) - _height(win))
 | |
| 
 | |
| 
 | |
| def _edit_text(c, s, i, hscroll, width):
 | |
|     # Implements text editing commands for edit boxes. Takes a character (which
 | |
|     # could also be e.g. curses.KEY_LEFT) and the edit box state, and returns
 | |
|     # the new state after the character has been processed.
 | |
|     #
 | |
|     # c:
 | |
|     #   Character from user
 | |
|     #
 | |
|     # s:
 | |
|     #   Current contents of string
 | |
|     #
 | |
|     # i:
 | |
|     #   Current cursor index in string
 | |
|     #
 | |
|     # hscroll:
 | |
|     #   Index in s of the leftmost character in the edit box, for horizontal
 | |
|     #   scrolling
 | |
|     #
 | |
|     # width:
 | |
|     #   Width in characters of the edit box
 | |
|     #
 | |
|     # Return value:
 | |
|     #   An (s, i, hscroll) tuple for the new state
 | |
| 
 | |
|     if c == curses.KEY_LEFT:
 | |
|         if i > 0:
 | |
|             i -= 1
 | |
| 
 | |
|     elif c == curses.KEY_RIGHT:
 | |
|         if i < len(s):
 | |
|             i += 1
 | |
| 
 | |
|     elif c in (curses.KEY_HOME, "\x01"):  # \x01 = CTRL-A
 | |
|         i = 0
 | |
| 
 | |
|     elif c in (curses.KEY_END, "\x05"):  # \x05 = CTRL-E
 | |
|         i = len(s)
 | |
| 
 | |
|     elif c in (curses.KEY_BACKSPACE, _ERASE_CHAR):
 | |
|         if i > 0:
 | |
|             s = s[:i-1] + s[i:]
 | |
|             i -= 1
 | |
| 
 | |
|     elif c == curses.KEY_DC:
 | |
|         s = s[:i] + s[i+1:]
 | |
| 
 | |
|     elif c == "\x17":  # \x17 = CTRL-W
 | |
|         # The \W removes characters like ',' one at a time
 | |
|         new_i = re.search(r"(?:\w*|\W)\s*$", s[:i]).start()
 | |
|         s = s[:new_i] + s[i:]
 | |
|         i = new_i
 | |
| 
 | |
|     elif c == "\x0B":  # \x0B = CTRL-K
 | |
|         s = s[:i]
 | |
| 
 | |
|     elif c == "\x15":  # \x15 = CTRL-U
 | |
|         s = s[i:]
 | |
|         i = 0
 | |
| 
 | |
|     elif isinstance(c, str):
 | |
|         # Insert character
 | |
|         s = s[:i] + c + s[i:]
 | |
|         i += 1
 | |
| 
 | |
|     # Adjust the horizontal scroll so that the cursor never touches the left or
 | |
|     # right edges of the edit box, except when it's at the beginning or the end
 | |
|     # of the string
 | |
|     if i < hscroll + _SCROLL_OFFSET:
 | |
|         hscroll = max(i - _SCROLL_OFFSET, 0)
 | |
|     elif i >= hscroll + width - _SCROLL_OFFSET:
 | |
|         max_scroll = max(len(s) - width + 1, 0)
 | |
|         hscroll = min(i - width + _SCROLL_OFFSET + 1, max_scroll)
 | |
| 
 | |
|     return s, i, hscroll
 | |
| 
 | |
| 
 | |
| def _load_save_info():
 | |
|     # Returns an information string for load/save dialog boxes
 | |
| 
 | |
|     return "(Relative to {})\n\nRefer to your home directory with ~" \
 | |
|            .format(os.path.join(os.getcwd(), ""))
 | |
| 
 | |
| 
 | |
| def _msg(title, text):
 | |
|     # Pops up a message dialog that can be dismissed with Space/Enter/ESC
 | |
| 
 | |
|     _key_dialog(title, text, " \n")
 | |
| 
 | |
| 
 | |
| def _error(text):
 | |
|     # Pops up an error dialog that can be dismissed with Space/Enter/ESC
 | |
| 
 | |
|     _msg("Error", text)
 | |
| 
 | |
| 
 | |
| def _node_str(node):
 | |
|     # Returns the complete menu entry text for a menu node.
 | |
|     #
 | |
|     # Example return value: "[*] Support for X"
 | |
| 
 | |
|     # Calculate the indent to print the item with by checking how many levels
 | |
|     # above it the closest 'menuconfig' item is (this includes menus and
 | |
|     # choices as well as menuconfig symbols)
 | |
|     indent = 0
 | |
|     parent = node.parent
 | |
|     while not parent.is_menuconfig:
 | |
|         indent += _SUBMENU_INDENT
 | |
|         parent = parent.parent
 | |
| 
 | |
|     # This approach gives nice alignment for empty string symbols ("()  Foo")
 | |
|     s = "{:{}}".format(_value_str(node), 3 + indent)
 | |
| 
 | |
|     if _should_show_name(node):
 | |
|         if isinstance(node.item, Symbol):
 | |
|             s += " <{}>".format(node.item.name)
 | |
|         else:
 | |
|             # For choices, use standard_sc_expr_str(). That way they show up as
 | |
|             # '<choice (name if any)>'.
 | |
|             s += " " + standard_sc_expr_str(node.item)
 | |
| 
 | |
|     if node.prompt:
 | |
|         if node.item == COMMENT:
 | |
|             s += " *** {} ***".format(node.prompt[0])
 | |
|         else:
 | |
|             s += " " + node.prompt[0]
 | |
| 
 | |
|         if isinstance(node.item, Symbol):
 | |
|             sym = node.item
 | |
| 
 | |
|             # Print "(NEW)" next to symbols without a user value (from e.g. a
 | |
|             # .config), but skip it for choice symbols in choices in y mode,
 | |
|             # and for symbols of UNKNOWN type (which generate a warning though)
 | |
|             if sym.user_value is None and sym.orig_type and \
 | |
|                not (sym.choice and sym.choice.tri_value == 2):
 | |
| 
 | |
|                 s += " (NEW)"
 | |
| 
 | |
|     if isinstance(node.item, Choice) and node.item.tri_value == 2:
 | |
|         # Print the prompt of the selected symbol after the choice for
 | |
|         # choices in y mode
 | |
|         sym = node.item.selection
 | |
|         if sym:
 | |
|             for sym_node in sym.nodes:
 | |
|                 # Use the prompt used at this choice location, in case the
 | |
|                 # choice symbol is defined in multiple locations
 | |
|                 if sym_node.parent is node and sym_node.prompt:
 | |
|                     s += " ({})".format(sym_node.prompt[0])
 | |
|                     break
 | |
|             else:
 | |
|                 # If the symbol isn't defined at this choice location, then
 | |
|                 # just use whatever prompt we can find for it
 | |
|                 for sym_node in sym.nodes:
 | |
|                     if sym_node.prompt:
 | |
|                         s += " ({})".format(sym_node.prompt[0])
 | |
|                         break
 | |
| 
 | |
|     # Print "--->" next to nodes that have menus that can potentially be
 | |
|     # entered. Print "----" if the menu is empty. We don't allow those to be
 | |
|     # entered.
 | |
|     if node.is_menuconfig:
 | |
|         s += "  --->" if _shown_nodes(node) else "  ----"
 | |
| 
 | |
|     return s
 | |
| 
 | |
| 
 | |
| def _should_show_name(node):
 | |
|     # Returns True if 'node' is a symbol or choice whose name should shown (if
 | |
|     # any, as names are optional for choices)
 | |
| 
 | |
|     # The 'not node.prompt' case only hits in show-all mode, for promptless
 | |
|     # symbols and choices
 | |
|     return not node.prompt or \
 | |
|            (_show_name and isinstance(node.item, (Symbol, Choice)))
 | |
| 
 | |
| 
 | |
| def _value_str(node):
 | |
|     # Returns the value part ("[*]", "<M>", "(foo)" etc.) of a menu node
 | |
| 
 | |
|     item = node.item
 | |
| 
 | |
|     if item in (MENU, COMMENT):
 | |
|         return ""
 | |
| 
 | |
|     # Wouldn't normally happen, and generates a warning
 | |
|     if not item.orig_type:
 | |
|         return ""
 | |
| 
 | |
|     if item.orig_type in (STRING, INT, HEX):
 | |
|         return "({})".format(item.str_value)
 | |
| 
 | |
|     # BOOL or TRISTATE
 | |
| 
 | |
|     if _is_y_mode_choice_sym(item):
 | |
|         return "(X)" if item.choice.selection is item else "( )"
 | |
| 
 | |
|     tri_val_str = (" ", "M", "*")[item.tri_value]
 | |
| 
 | |
|     if len(item.assignable) <= 1:
 | |
|         # Pinned to a single value
 | |
|         return "" if isinstance(item, Choice) else "-{}-".format(tri_val_str)
 | |
| 
 | |
|     if item.type == BOOL:
 | |
|         return "[{}]".format(tri_val_str)
 | |
| 
 | |
|     # item.type == TRISTATE
 | |
|     if item.assignable == (1, 2):
 | |
|         return "{{{}}}".format(tri_val_str)  # {M}/{*}
 | |
|     return "<{}>".format(tri_val_str)
 | |
| 
 | |
| 
 | |
| def _is_y_mode_choice_sym(item):
 | |
|     # The choice mode is an upper bound on the visibility of choice symbols, so
 | |
|     # we can check the choice symbols' own visibility to see if the choice is
 | |
|     # in y mode
 | |
|     return isinstance(item, Symbol) and item.choice and item.visibility == 2
 | |
| 
 | |
| 
 | |
| def _check_valid(sym, s):
 | |
|     # Returns True if the string 's' is a well-formed value for 'sym'.
 | |
|     # Otherwise, displays an error and returns False.
 | |
| 
 | |
|     if sym.orig_type not in (INT, HEX):
 | |
|         return True  # Anything goes for non-int/hex symbols
 | |
| 
 | |
|     base = 10 if sym.orig_type == INT else 16
 | |
|     try:
 | |
|         int(s, base)
 | |
|     except ValueError:
 | |
|         _error("'{}' is a malformed {} value"
 | |
|                .format(s, TYPE_TO_STR[sym.orig_type]))
 | |
|         return False
 | |
| 
 | |
|     for low_sym, high_sym, cond in sym.ranges:
 | |
|         if expr_value(cond):
 | |
|             low_s = low_sym.str_value
 | |
|             high_s = high_sym.str_value
 | |
| 
 | |
|             if not int(low_s, base) <= int(s, base) <= int(high_s, base):
 | |
|                 _error("{} is outside the range {}-{}"
 | |
|                        .format(s, low_s, high_s))
 | |
|                 return False
 | |
| 
 | |
|             break
 | |
| 
 | |
|     return True
 | |
| 
 | |
| 
 | |
| def _range_info(sym):
 | |
|     # Returns a string with information about the valid range for the symbol
 | |
|     # 'sym', or None if 'sym' doesn't have a range
 | |
| 
 | |
|     if sym.orig_type in (INT, HEX):
 | |
|         for low, high, cond in sym.ranges:
 | |
|             if expr_value(cond):
 | |
|                 return "Range: {}-{}".format(low.str_value, high.str_value)
 | |
| 
 | |
|     return None
 | |
| 
 | |
| 
 | |
| def _is_num(name):
 | |
|     # Heuristic to see if a symbol name looks like a number, for nicer output
 | |
|     # when printing expressions. Things like 16 are actually symbol names, only
 | |
|     # they get their name as their value when the symbol is undefined.
 | |
| 
 | |
|     try:
 | |
|         int(name)
 | |
|     except ValueError:
 | |
|         if not name.startswith(("0x", "0X")):
 | |
|             return False
 | |
| 
 | |
|         try:
 | |
|             int(name, 16)
 | |
|         except ValueError:
 | |
|             return False
 | |
| 
 | |
|     return True
 | |
| 
 | |
| 
 | |
| def _getch_compat(win):
 | |
|     # Uses get_wch() if available (Python 3.3+) and getch() otherwise.
 | |
|     #
 | |
|     # Also falls back on getch() if get_wch() raises curses.error, to work
 | |
|     # around an issue when resizing the terminal on at least macOS Catalina.
 | |
|     # See https://github.com/ulfalizer/Kconfiglib/issues/84.
 | |
|     #
 | |
|     # Also handles a PDCurses resizing quirk.
 | |
| 
 | |
|     try:
 | |
|         c = win.get_wch()
 | |
|     except (AttributeError, curses.error):
 | |
|         c = win.getch()
 | |
|         if 0 <= c <= 255:
 | |
|             c = chr(c)
 | |
| 
 | |
|     # Decent resizing behavior on PDCurses requires calling resize_term(0, 0)
 | |
|     # after receiving KEY_RESIZE, while ncurses (usually) handles terminal
 | |
|     # resizing automatically in get(_w)ch() (see the end of the
 | |
|     # resizeterm(3NCURSES) man page).
 | |
|     #
 | |
|     # resize_term(0, 0) reliably fails and does nothing on ncurses, so this
 | |
|     # hack gives ncurses/PDCurses compatibility for resizing. I don't know
 | |
|     # whether it would cause trouble for other implementations.
 | |
|     if c == curses.KEY_RESIZE:
 | |
|         try:
 | |
|             curses.resize_term(0, 0)
 | |
|         except curses.error:
 | |
|             pass
 | |
| 
 | |
|     return c
 | |
| 
 | |
| 
 | |
| def _warn(*args):
 | |
|     # Temporarily returns from curses to shell mode and prints a warning to
 | |
|     # stderr. The warning would get lost in curses mode.
 | |
|     curses.endwin()
 | |
|     print("menuconfig warning: ", end="", file=sys.stderr)
 | |
|     print(*args, file=sys.stderr)
 | |
|     curses.doupdate()
 | |
| 
 | |
| 
 | |
| # Ignore exceptions from some functions that might fail, e.g. for small
 | |
| # windows. They usually do reasonable things anyway.
 | |
| 
 | |
| 
 | |
| def _safe_curs_set(visibility):
 | |
|     try:
 | |
|         curses.curs_set(visibility)
 | |
|     except curses.error:
 | |
|         pass
 | |
| 
 | |
| 
 | |
| def _safe_addstr(win, *args):
 | |
|     # Clip the line to avoid wrapping to the next line, which looks glitchy.
 | |
|     # addchstr() would do it for us, but it's not available in the 'curses'
 | |
|     # module.
 | |
| 
 | |
|     attr = None
 | |
|     if isinstance(args[0], str):
 | |
|         y, x = win.getyx()
 | |
|         s = args[0]
 | |
|         if len(args) == 2:
 | |
|             attr = args[1]
 | |
|     else:
 | |
|         y, x, s = args[:3]
 | |
|         if len(args) == 4:
 | |
|             attr = args[3]
 | |
| 
 | |
|     maxlen = _width(win) - x
 | |
|     s = s.expandtabs()
 | |
| 
 | |
|     try:
 | |
|         # The 'curses' module uses wattr_set() internally if you pass 'attr',
 | |
|         # overwriting the background style, so setting 'attr' to 0 in the first
 | |
|         # case won't do the right thing
 | |
|         if attr is None:
 | |
|             win.addnstr(y, x, s, maxlen)
 | |
|         else:
 | |
|             win.addnstr(y, x, s, maxlen, attr)
 | |
|     except curses.error:
 | |
|         pass
 | |
| 
 | |
| 
 | |
| def _safe_addch(win, *args):
 | |
|     try:
 | |
|         win.addch(*args)
 | |
|     except curses.error:
 | |
|         pass
 | |
| 
 | |
| 
 | |
| def _safe_hline(win, *args):
 | |
|     try:
 | |
|         win.hline(*args)
 | |
|     except curses.error:
 | |
|         pass
 | |
| 
 | |
| 
 | |
| def _safe_vline(win, *args):
 | |
|     try:
 | |
|         win.vline(*args)
 | |
|     except curses.error:
 | |
|         pass
 | |
| 
 | |
| 
 | |
| def _safe_move(win, *args):
 | |
|     try:
 | |
|         win.move(*args)
 | |
|     except curses.error:
 | |
|         pass
 | |
| 
 | |
| 
 | |
| def _change_c_lc_ctype_to_utf8():
 | |
|     # See _CHANGE_C_LC_CTYPE_TO_UTF8
 | |
| 
 | |
|     if _IS_WINDOWS:
 | |
|         # Windows rarely has issues here, and the PEP 538 implementation avoids
 | |
|         # changing the locale on it. None of the UTF-8 locales below were
 | |
|         # supported from some quick testing either. Play it safe.
 | |
|         return
 | |
| 
 | |
|     def try_set_locale(loc):
 | |
|         try:
 | |
|             locale.setlocale(locale.LC_CTYPE, loc)
 | |
|             return True
 | |
|         except locale.Error:
 | |
|             return False
 | |
| 
 | |
|     # Is LC_CTYPE set to the C locale?
 | |
|     if locale.setlocale(locale.LC_CTYPE) == "C":
 | |
|         # This list was taken from the PEP 538 implementation in the CPython
 | |
|         # code, in Python/pylifecycle.c
 | |
|         for loc in "C.UTF-8", "C.utf8", "UTF-8":
 | |
|             if try_set_locale(loc):
 | |
|                 # LC_CTYPE successfully changed
 | |
|                 return
 | |
| 
 | |
| 
 | |
| if __name__ == "__main__":
 | |
|     _main()
 |