refactor(llm): update chat saving logic to prevent race conditions between client and server

This commit is contained in:
perf3ct
2025-06-02 22:30:59 +00:00
parent ed64a5b4f7
commit 7b498cf384
2 changed files with 54 additions and 19 deletions

View File

@@ -951,9 +951,9 @@ export default class LlmChatPanel extends BasicWidget {
}
}
// Save the updated data to the note
this.saveCurrentData()
.catch(err => console.error("Failed to save data after streaming completed:", err));
// DON'T save here - let the server handle saving the complete conversation
// to avoid race conditions between client and server saves
console.log("Updated metadata after streaming completion, server should save");
})
.catch(err => console.error("Error fetching session data after streaming:", err));
}
@@ -991,11 +991,9 @@ export default class LlmChatPanel extends BasicWidget {
console.log(`Cached tool execution for ${toolData.tool} to be saved later`);
// Save immediately after receiving a tool execution
// This ensures we don't lose tool execution data if streaming fails
this.saveCurrentData().catch(err => {
console.error("Failed to save tool execution data:", err);
});
// DON'T save immediately during streaming - let the server handle saving
// to avoid race conditions between client and server saves
console.log(`Tool execution cached, will be saved by server`);
}
},
// Complete handler
@@ -1078,10 +1076,36 @@ export default class LlmChatPanel extends BasicWidget {
// Hide loading indicator
hideLoadingIndicator(this.loadingIndicator);
// Save the final state to the Chat Note
this.saveCurrentData().catch(err => {
console.error("Failed to save assistant response to note:", err);
});
// DON'T save here immediately - let the server save the accumulated response first
// to avoid race conditions. We'll reload the data from the server after a short delay.
console.log("Stream completed, waiting for server to save then reloading data...");
setTimeout(async () => {
try {
console.log("About to reload data from server...");
const currentMessageCount = this.messages.length;
console.log(`Current client message count before reload: ${currentMessageCount}`);
// Reload the data from the server which should have the complete conversation
const reloadSuccess = await this.loadSavedData();
const newMessageCount = this.messages.length;
console.log(`Reload success: ${reloadSuccess}, message count after reload: ${newMessageCount}`);
if (reloadSuccess && newMessageCount > currentMessageCount) {
console.log("Successfully reloaded data with more complete conversation");
} else if (!reloadSuccess) {
console.warn("Reload failed, keeping current client state");
} else {
console.warn("Reload succeeded but message count didn't increase");
}
} catch (error) {
console.error("Failed to reload data after stream completion:", error);
// Fallback: save our current state if reload fails
this.saveCurrentData().catch(err => {
console.error("Failed to save assistant response to note:", err);
});
}
}, 3000); // Wait 3 seconds for server to complete its save
}
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