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	refactoring of component event system + little docs
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		| @@ -1,6 +1,18 @@ | ||||
| import utils from '../services/utils.js'; | ||||
| import Mutex from "../services/mutex.js"; | ||||
|  | ||||
| /** | ||||
|  * Abstract class for all components in the Trilium's frontend. | ||||
|  * | ||||
|  * Contains also event implementation with following properties: | ||||
|  * - event / command distribution is synchronous which among others mean that events are well ordered - event | ||||
|  *   which was sent out first will also be processed first by the component since it was added to the mutex queue | ||||
|  *   as the first one | ||||
|  * - execution of the event / command is asynchronous - each component executes the event on its own without regard for | ||||
|  *   other components. | ||||
|  * - although the execution is async, we are collecting all the promises and therefore it is possible to wait until the | ||||
|  *   event / command is executed in all components - by simply awaiting the `triggerEvent()`. | ||||
|  */ | ||||
| export default class Component { | ||||
|     constructor() { | ||||
|         this.componentId = `comp-${this.constructor.name}-` + utils.randomString(6); | ||||
| @@ -24,50 +36,40 @@ export default class Component { | ||||
|         return this; | ||||
|     } | ||||
|  | ||||
|     async handleEvent(name, data) { | ||||
|         await this.initialized; | ||||
|  | ||||
|         const fun = this[name + 'Event']; | ||||
|  | ||||
|         const start = Date.now(); | ||||
|  | ||||
|         await this.callMethod(fun, data); | ||||
|  | ||||
|         const end = Date.now(); | ||||
|  | ||||
|         if (end - start > 10 && glob.PROFILING_LOG) { | ||||
|             console.log(`Event ${name} in component ${this.componentId} took ${end-start}ms`); | ||||
|         } | ||||
|  | ||||
|         await this.handleEventInChildren(name, data); | ||||
|     /** @return {Promise} */ | ||||
|     handleEvent(name, data) { | ||||
|         return Promise.all([ | ||||
|             this.initialized.then(() => this.callMethod(this[name + 'Event'], data)), | ||||
|             this.handleEventInChildren(name, data) | ||||
|         ]); | ||||
|     } | ||||
|  | ||||
|     async triggerEvent(name, data) { | ||||
|         await this.parent.triggerEvent(name, data); | ||||
|     /** @return {Promise} */ | ||||
|     triggerEvent(name, data) { | ||||
|         return this.parent.triggerEvent(name, data); | ||||
|     } | ||||
|  | ||||
|     async handleEventInChildren(name, data) { | ||||
|     /** @return {Promise} */ | ||||
|     handleEventInChildren(name, data) { | ||||
|         const promises = []; | ||||
|  | ||||
|         for (const child of this.children) { | ||||
|             promises.push(child.handleEvent(name, data)); | ||||
|         } | ||||
|  | ||||
|         await Promise.all(promises); | ||||
|         return Promise.all(promises); | ||||
|     } | ||||
|  | ||||
|     async triggerCommand(name, data = {}) { | ||||
|         const called = await this.handleCommand(name, data); | ||||
|  | ||||
|         if (!called) { | ||||
|             await this.parent.triggerCommand(name, data); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     async handleCommand(name, data) { | ||||
|     /** @return {Promise} */ | ||||
|     triggerCommand(name, data = {}) { | ||||
|         const fun = this[name + 'Command']; | ||||
|  | ||||
|         return await this.callMethod(fun, data); | ||||
|         if (fun) { | ||||
|             return this.callMethod(fun, data); | ||||
|         } | ||||
|         else { | ||||
|             return this.parent.triggerCommand(name, data); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     async callMethod(fun, data) { | ||||
|   | ||||
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